

Looks pretty good. I can tell that is isnt going to be able to detect hand and fingermovements very well though as parts of the skeleton were jumping all over place.
Most impressive thing i noticed was that it really didnt have a lag between your actions and what happened on screen. Also, the way it could zoom in on your face was pretty impressive as well.
Still, not as much improvement as I would have hoped. However, it is good enough that if they were to combine it with a tv headset there could be some cool vr efforts that could be done...
| gergroy said: Looks pretty good. I can tell that is isnt going to be able to detect hand and fingermovements very well though as parts of the skeleton were jumping all over place. Most impressive thing i noticed was that it really didnt have a lag between your actions and what happened on screen. Also, the way it could zoom in on your face was pretty impressive as well. Still, not as much improvement as I would have hoped. However, it is good enough that if they were to combine it with a tv headset there could be some cool vr efforts that could be done... |
In my opinion, the biggest improvement is that it tracks five players now. I think it was limited for two players only and most games support only one player.


I LOVE GIGGS said:
|
Yeah, it actually does 6... But to have more than 2 people moving and jumping around most rooms is kind of ridiculous. It is cool i guess, but it also didnt seem to handle the five peoples skeletons very well. Im guessing you would never want more than four with two people being the ideal scenario.
gergroy said:
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It wouldn't be good if you're playing game like Halo or Gears, but in a stupid game on a party or with friends, thats huge.


I saw that video a while ago, was feeling it until we got to the "can read your facial expressions and heart rate" bit, that's when I got creeped out and backed away from 2.0
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