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Forums - Sony - Honest Question: What's so good about the Last of Us?

Amazing story, superb voice acting, good characters... About the gameplay, the best part is that is a more hardcore game, you have few ammo, it's necessary to count bullets. You die with one hit depending on the enemy, the crafting system is good and they try to make it more realistic (applying a med kit takes time in the game, while your character really aplies bandages, looking at your inventory doesn't pauses the game, etc).



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It's just amazing. The story is possibly one of the best stories I've ever seen. The gameplay is really enjoyable because of its realism and brutality. In this game two enemies is a formidable force. 



Mohasus said:
Slimebeast said:

The gameplay looks very simple and dumbed down to me. I don't see any difference to Uncharted which to me played like an interactive movie (to me most modern HD games are essentially interactive movies). The only difference seems to be the pacing, if Uncharted was designed to be 30-70 stealth versus gunfight, in The Last of Us that ratio is a bit more adjustable according to your style.

I sneak up to an enemy and then I'm given a visible prompt to hit triangle or square to trigger a fancy takedown animation. Where's the fun in that?

Also what I hate is that the characters are giving clues all the time by talking, so where's the challenge in traversing the environment and figuring out puzzles?

People including journalists seem to be totally engulfed by hype, I feel like an honest opinion and review is hard to find about this game.

I agree with this.

And yes, I completed the game (me and my friends were taking turns whenever someone died/got tired). We finished it in 2 weekends, I barely played during the second one because it was the same thing over and over. Except for a boss fight now and then.

Yes, it is a good game, the story and characters are outstanding in the game industry but the gameplay isn't. It was pretty easy to abuse the so "good" AI.

If you want more of a challenge then up the difficulty. It's there for a reason. It took me 8 days to beat the game playing a few hours a day. And that was in normal difficulty.

@Mohasus
Game doesn't need puzzles. This isn't Uncharted. The game is about survival, not riddles. The closes thing you get to puzzles in this game is finding a ladder and figuring out where to put it. The combat itself can be a puzzle though.



the_dengle said:
VGKing said:

The game does remind of The Walking Dead. Not the episodic games but the TV Show. The Last of Us is the closest you'll get to a AAA Walking Dead game. If you love TWD TV show, you'll love The Last of Us. If you like Resident Evil, you'll play the Last of Us and wonder why Resident Evil doesn't have characters you care about.

Basically, if you want more than just a shoot-em-up dudebro shooter or zombie game, get this game.

I don't care about The Walking Dead. I played the game because it was critically very well-received.

That's pretty much how I roll. I tend not to hone in on specific genres. I prefer to try a variety of things to see what I like. I'm very selective about what games I play and what movies and tv shows I watch.

I also don't care about Resident Evil. I played a bit of Resident Evil 4 at a friend's house, but not enough to form my own opinion of it.

I don't really enjoy "dudebro shooters," although your definition of this phrase may differ from mine. I played through the entirety of a Halo game -- pretty sure it was Halo 2. It practically bored me to tears. I amused myself by trying to fit vehicles into areas they didn't belong, with varying degrees of success. I've also played enough of Halo 4's multiplayer to know I don't care for that, either.

An example of a first-person shooter I do like is Half-Life 2. I picked up The Orange Box a few years ago, mostly for Portal, and wound up greatly enjoying everything in the package -- including Team Fortress 2, an online multiplayer shooter I can get into. But I love all three of those games, so I don't have some kind of agenda against shooters.

I don't have a bias against zombie stories, either, though I may have one against zombie stories that play all of the tropes straight. But is that a bias, or am I just bored with being told the same story a million different ways? I imagine I feel the same way about it that others feel about the "story" in a Mario game, but that doesn't bother me because the story isn't the main selling point in those games, or even a marginal focus. I'm not expected to be completely blown away when Bowser kidnaps Peach -- again -- or when Mario saves the princess -- again -- because it's been done to death and you know it's going to happen. So when I'm playing a zombie game and people are the real threat and the darker side of human nature blah blah blah, I'm yawning while everyone is raving about how amazing the storytelling is. It just doesn't interest me -- and I don't even watch a lot of zombie movies, or horror movies in general! It's just not captivating to me. As soon as I know zombies are involved, I can call half the "twists" from 28 miles away. To my surprise, I actually liked Zombieland, probably because it didn't take zombie tropes very seriously, and wound up subverting most of them in the process.

So the story in The Last of Us doesn't seem very original. I grimmace every time I see that quote comparing it to Citizen Kane. Supposedly this is an entirely new level of storytelling from games in the past, but I don't see it. I think we should look to games like Dark Souls for that. Games that build a world with a history, and invite you explore that history as deeply as you want, without forcing you to experience it from a specific perspective and feel a specific way about it.

I'd rather take recommendations from my friends than from a bunch of games journalists -- those same people who universally declared that The Walking Dead was the greatest game because it gave them feels, who said Bioshock Infinite was easily a GOTY contender because it told an alright sci-fi story with pretty graphics and generic FPS gameplay. So when my friends tell me that The Last of Us gameplay is "a 5 out of 10," and I watch a few gameplay videos showing the main character stealthing real hard, jumping over walls and running around two feet behind people actively searching for him without so much as a "what was that sound?" I can draw some conclusions.

I'm not saying the game is bad. But I am saying that nothing I've seen or heard about it has made me want to play it. It looks boring.

So you have no emotions? You don't like games that make you care about these characters? You prefer games that just put out generic hints of a story in the world for you to try and piece it together? Now THAT sounds boring. I like Dark Souls. I really do. It's not because of the story, it doesn't have one, its because of the gameplay.

The Last of Us did everything right. Story/Gameplay/Emotion. If something like weird AI bothers you then you probalby shouldn't be playing video games.

You see people outside the gams industry saying that video games can't create emotion like Movies/TV Shows do. The Last of Us proves them wrong.

Now, stop judging a game before you play it. It doesn't appeal to you. Boo Hoo. That's your loss.



One thing that I wish I had known about during my first playthrough was the option to turn off listen mode. After playing the game on survivor, I feel like listen mode takes away some of the potential tension from the gameplay, and I would advise anyone planning to play The Last of Us for the first time to toggle it off. I imagine playing through the game the first time on the hard setting without listen mode on would be a fairly challenging experience for the average gamer.

While I enjoyed the Uncharted series, I personally wasn't a huge fan of the gameplay in it, which is why I was surprised at how well the gameplay was in The Last of Us. While it doesn't really tread new ground, it puts together a solid combination of gunplay, stealth, and survival elements that excels in some regard, when compared to other TPS, stealth-, or survival-based games. If you're worried about it being similar to the Uncharted series, then you really shouldn't, because it really offers a different gameplay experience.



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due to its violent nature the game attracts people who normally don't play games with somewhat interesting story, atmosphere and characters so they easily get amazed by these attributes. seriously thats all there is behind the hype. for me it's a good game but nothing special.



Because its aboutz morals and survival, two things never before seen in a video game

but in all seriousness the story is good and the combat mechanics are tense.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

VGKing said:

So you have no emotions? You don't like games that make you care about these characters? You prefer games that just put out generic hints of a story in the world for you to try and piece it together? Now THAT sounds boring. I like Dark Souls. I really do. It's not because of the story, it doesn't have one, its because of the gameplay.

The Last of Us did everything right. Story/Gameplay/Emotion. If something like weird AI bothers you then you probalby shouldn't be playing video games.

You see people outside the gams industry saying that video games can't create emotion like Movies/TV Shows do. The Last of Us proves them wrong.

Now, stop judging a game before you play it. It doesn't appeal to you. Boo Hoo. That's your loss.

lmao. From "the plot is too predictable" to "you have no emotions" -- that's a reasonable jump to make.

Claiming that Dark Souls doesn't have a story pretty much caps off any interest I might have had in discussing stories in games with you.

The Last of Us certainly "creates" emotion. It manufactures emotion the way a kid puts together a LEGO set, following all of the instructions brick-by-brick until he has the exact same model as everyone else who bought the set.

Of course I should know better than to feel anything less than absolute reverence for the most-hyped game of the year. God forbid the story and gameplay might be uninteresting to me, I should stop playing video games because I'm clearly a robot with no emotions.

There's a difference between weird AI and bad AI. The Last of Us is an example of the latter. And yes, bad AI does bother me, and I think I have a right to be bothered by it.

Unfortunately I have neither unlimited time nor unlimited funds, so I cannot personally experience every game that comes out. I pick and choose which ones I want to play. In order to get through this selection process, I have to form an opinion of a game before I play it. I know I must be blowing your mind with this concept. I have reasons for not being interested in playing The Last of Us, and I have laid them out here. Come the end of the year when the game is sweeping all of the GOTY awards because of my feels bro, I will again have to point to these reasons when people tell me I have to play this game, and I expect much the same reactions.



the_dengle said:
VGKing said:

So you have no emotions? You don't like games that make you care about these characters? You prefer games that just put out generic hints of a story in the world for you to try and piece it together? Now THAT sounds boring. I like Dark Souls. I really do. It's not because of the story, it doesn't have one, its because of the gameplay.

The Last of Us did everything right. Story/Gameplay/Emotion. If something like weird AI bothers you then you probalby shouldn't be playing video games.

You see people outside the gams industry saying that video games can't create emotion like Movies/TV Shows do. The Last of Us proves them wrong.

Now, stop judging a game before you play it. It doesn't appeal to you. Boo Hoo. That's your loss.

lmao. From "the plot is too predictable" to "you have no emotions" -- that's a reasonable jump to make.

Claiming that Dark Souls doesn't have a story pretty much caps off any interest I might have had in discussing stories in games with you.

The Last of Us certainly "creates" emotion. It manufactures emotion the way a kid puts together a LEGO set, following all of the instructions brick-by-brick until he has the exact same model as everyone else who bought the set.

Of course I should know better than to feel anything less than absolute reverence for the most-hyped game of the year. God forbid the story and gameplay might be uninteresting to me, I should stop playing video games because I'm clearly a robot with no emotions.

There's a difference between weird AI and bad AI. The Last of Us is an example of the latter. And yes, bad AI does bother me, and I think I have a right to be bothered by it.

Unfortunately I have neither unlimited time nor unlimited funds, so I cannot personally experience every game that comes out. I pick and choose which ones I want to play. In order to get through this selection process, I have to form an opinion of a game before I play it. I know I must be blowing your mind with this concept. I have reasons for not being interested in playing The Last of Us, and I have laid them out here. Come the end of the year when the game is sweeping all of the GOTY awards because of my feels bro, I will again have to point to these reasons when people tell me I have to play this game, and I expect much the same reactions.


How can you say all of this without even playing the game? First you mark the story off as "just another zombie game". Then you say the AI is bad. You haven't played the game yourself. You've only watched someone else play it, if that. How about you go watch someone play a few games you enjoy on youtube for 20 hours and see how much fun that is? I'd say not so much. Games are to be played, not viewed on youtube.



Speaking from someone who's not really a big fan of the Uncharted trilogy, I can say that Last of Us is a fairly spectacular game. No, it isn't perfect. But it's like reading a novel that becomes so engrossing you can't put it down so you keeping reading a reading.

I took a risk, and plunked down the full $60 for it. My roommate and I have not been disappointed.



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.