darkshadow23 said: Ok then..
" So when I'm playing a zombie game and people are the real threat and the darker side of human nature blah blah blah, I'm yawning while everyone is raving about how amazing the storytelling is."
I don't see how this puts you off from being interested in the game? That is only the setting of the game. You still have the gameplay, the story, etc. How can just the setting make you avoid such a great game? story =/= setting |
The story and setting are intertwined. The setting informs the story. The opening of the game clearly demonstrates this. When a character I've never seen in any promotional materials is introduced in the first moments of the game, I already know what's going to happen to them. I can see half the story unfolding before my eyes. Here is the main character's excuse to be a jaded anti-hero. Here is his troubled past, or whatever. And then zombies start happening, and then people are the real enemy, and why is everyone acting like this is a really powerful moment? I mean there are apparently people legitimately being brought to tears by this opening for reasons I can't discern. It's a predictable story. The way it's told is alright, but it feels like it's going out of its way to hit all the familiar notes along the way -- oh, it's the main character's birthday, and there's a bonding moment because the game wants me to become attached to this character I already know is going to die, now this character is scared and I'm supposed to empathise with them because I'm supposed to. Every zombie trope imaginable is struck along the way. "It started in the city." "What if this guy is infected?"
It's not like it stops after the opening. Protect the cure. Whoops, I forgot that people are the real enemy. That means there can't be a cure because people don't deserve it. Good thing our hardened, cynical anti-hero can make the hard choices and be the hero we deserve but not the one we need right now.
Enough bashing the story. You should see by now that the story doesn't interest me, and this is a game that insists on telling its story the way it wants. It's the main selling point of the game, the main focus of most of its critical praise. What about the gameplay is worth writing home about, worth trudging through this heavy-handed story I don't care about to experience?