ninjablade said:
yea but need for speed had extra dev time so thats not really a fair comparsion to the othere devs, which had to release all at the sametime, need for speed also made cut backs online 6 players instead of 8, they also only added some pc textures., and even with all that extra time the AA was the same and it still had blocky shadows. |
They needed time to come to grips with the unfamiliar hardware. In that sense PS3/360 versions effectively had 7 years of extra dev time in the form of the experience Criterion had with them versus having no experience with Wii U.
Adding the higher resolution textures took no time at all, they said it as the flick of a switch. What took time was working with its strange and hard to program for GPU. It was a game in the Wii U's first 6 months, and in the 6th/7th year of the PS3/360 yet it had better textures, reflections, and framerate on Wii U. Because Criterion made an effort. Something other Wii U devs didn't.
You realise by this point that you're a laughing stock in this forum, right? People see right through you.







