curl-6 said:
They needed time to come to grips with the unfamiliar hardware. In that sense PS3/360 versions effectively had 7 years of extra dev time in the form of the experience Criterion had with them versus having no experience with Wii U. Adding the higher resolution textures took no time at all, they said it as the flick of a switch. What took time was working with its strange and hard to program for GPU. It was a game in the Wii U's first 6 months, and in the 6th/7th year of the PS3/360 yet it had better textures, reflections, and framerate on Wii U. Because Criterion made an effort. Something other Wii U devs didn't. You realise by this point that you're a laughing stock in this forum, right? People see right through you. |
you mean nintendo fans that can't handle the truth, its funny im the laughing stock when i'm alway right, i predicted the wiiu would bomb and was flamed and laughed at by everybody on this forum, and i also told you guys wiiu was on par with current gen and was flamed and it seems i'm right again and you keep repeating yourself about 6th/7th year of 360 Back then, devs were forced to learn how to exploit shaders, weird in-order CPUs, non-unified memory pools in the case of PS3, and all that jazz. the wiiu is just pc parts in a box, not some new ground breaking hardware your making out to be, the fact we haven't even seen a wiiu with great AA just tells how weak the hardware is.







