This thread is so annoying now!!! What's the point no matter what anyone does he who shall remain nameless is never going to move on his ignorant view that the Wii U is more capable than the PS360!!! 
could they? | |||
| yes | 280 | 32.52% | |
| no | 341 | 39.61% | |
| maybe one of them could | 124 | 14.40% | |
| maybe two of them could | 41 | 4.76% | |
| see results | 75 | 8.71% | |
| Total: | 861 | ||
This thread is so annoying now!!! What's the point no matter what anyone does he who shall remain nameless is never going to move on his ignorant view that the Wii U is more capable than the PS360!!! 
| ninjablade said: well if your hardware is 6 years newer, more effeciante and has 1.5x the power, i do find very hard to believe, and its just not rare case with one port were talking about the majority of ports. its like giving a race car driver a car with 1.5x power and still coming in at the same speed at the much slower car, it just doesnt make any sense. |
Why do you continue to ignore the CPU and the fact the game engines were designed to be operated on 3.2 Ghz CPU's?
The GPU is not the only variable you need to consider.
Your car analogy fails to look at the size of the tires and transmission gear ratios.
The rEVOLution is not being televised
Viper1 said:
Why do you continue to ignore the CPU and the fact the game engines were designed to be operated on 3.2 Ghz CPU's? The GPU is not the only variable you need to consider. Your car analogy fails to look at the size of the tires and transmission gear ratios. |
Because he knows he's wrong and he's been igoring posts that demolish his argument this whole thread.
Viper1 said:
Why do you continue to ignore the CPU and the fact the game engines were designed to be operated on 3.2 Ghz CPU's? The GPU is not the only variable you need to consider. Your car analogy fails to look at the size of the tires and transmission gear ratios. |
we don't actually know how problematic the cpu is, criteron mentioned that it wasn't a problem for them, but we clearly see the lack the 320 sp, with current gen games lacking AA and higher resolution, i have yet to see a great looking game coming out on wiiu with good AA, which tells me clealry its not a 320sp gpu but we have time and by this year if assain creed 4, and watch dogs, are on par or worst then current gen, then we have confirmation but of course you cause will deny it, and call the devs lazy, instead of just calling it bad hardware.
ninjablade said:
we don't actually know how problematic the cpu is, criteron mentioned that it wasn't a problem for them, but we clearly see the lack the 320 sp, with current gen games lacking AA and higher resolution, i have yet to see a great looking game coming out on wiiu with good AA, which tells me clealry its not a 320sp gpu but we have time and by this year if assain creed 4, and watch dogs, are on par or worst then current gen, then we have confirmation but of course you cause will deny it, and call the devs lazy, instead of just calling it bad hardware. |
Again you fail to take into account the learning curve; devs have not yet learned how to harness Wii U's GPU. Few have even tried.
Watch Dogs and Assassin's Creed 4 Wii U will most likely be just the 360 version thrown onto Wii U with the bare minimum of optimization, and no effort to even try to use it's extra RAM and newer GPU. When a dev has more than twice as much RAM and doesn't use it, that's a confirmation of laziness, not poor hardware.
curl-6 said:
Again you fail to take into account the learning curve; devs have not yet learned how to harness Wii U's GPU. Few have even tried. Watch Dogs and Assassin's Creed 4 Wii U will most likely be just the 360 version thrown onto Wii U with the bare minimum of optimization, and no effort to even try to use it's extra RAM and newer GPU. When a dev has more than twice as much RAM and doesn't use it, that's a confirmation of laziness, not poor hardware. |
actually its poor hardware, 360 was released in 2005, had nintendo made a sytem with a 320sp gpu, a decent cpu and decent bandwidth there would be no reason for ports not look better, evn lazy ports, for example ps2 to xbox, very different architecture, released the same gen, yet all you had to do with the majority of games was throw the ps2 code and it would run at higher resolution and better framerate, keep in mind that console was released the same gen/1 yeat after ps2, not 7 years later.
ninjablade said:
actually its poor hardware, 360 was released in 2005, had nintendo made a sytem with a 320sp gpu, a decent cpu and decent bandwidth there would be no reason for ports not look better, evn lazy ports, for example ps2 to xbox, very different architecture, released the same gen, yet all you had to do with the majority of games was throw the ps2 code and it would run at higher resolution and better framerate, keep in mind that console was released the same gen/1 yeat after ps2, not 7 years later. |
Devs actually made the effort to adapt PS2 games to the Xbox architecture. Wii U devs aren't making such an effort.
Again, when a system has more than twice as much RAM but doesn't feature hgiher resolution/more assests, (like Trine 2 and Need for Speed do) then it's deloper laziness caught red handed.
curl-6 said:
Devs actually made the effort to adapt PS2 games to the Xbox architecture. Wii U devs aren't making such an effort. Again, when a system has more than twice as much RAM but doesn't feature hgiher resolution/more assests, (like Trine 2 and Need for Speed do) then it's deloper laziness caught red handed. |
actually they didn't, i read from several developers on beyond 3d that all you had to do was throw the ps2 code and the xbox would give higher resolution and frame rate automaticly kind of like need for speed where all they add was switch on pc textures for the wiiu version cause of the extra ram but apperntly it was only some pc textures.
| ninjablade said: actually they didn't, i read from several developers on beyond 3d that all you had to do was throw the ps2 code and the xbox would give higher resolution and frame rate automaticly kind of like need for speed where all they add was switch on pc textures for the wiiu version cause of the extra ram but apperntly it was only some pc textures. |
Not if it was a game very specifically adapted to the PS2 architecture, the way PS3/360 games today take advantage of those systems.
Need for Speed shows the laziness of most multiplat devs on Wii U. They didn't even bother adding higher resolution texures to games like Black Ops 2, Batman, Assassin's Creed 3, Darksiders 2, or Mass Effect 3 despite having all that extra RAM, though Need for Speed shows it's possible if an effort is made.
curl-6 said:
Not if it was a game very specifically adapted to the PS2 architecture, the way PS3/360 games today take advantage of those systems. Need for Speed shows the laziness of most multiplat devs on Wii U. They didn't even bother adding higher resolution texures to games like Black Ops 2, Batman, Assassin's Creed 3, Darksiders 2, or Mass Effect 3 despite having all that extra RAM, though Need for Speed shows it's possible if an effort is made. |
yea but need for speed had extra dev time so thats not really a fair comparsion to the othere devs, which had to release all at the sametime, need for speed also made cut backs online 6 players instead of 8, they also only added some pc textures., and even with all that extra time the AA was the same and it still had blocky shadows.