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curl-6 said:
ninjablade said:

actually they didn't, i read from several developers on beyond 3d that all you had to do was throw the ps2 code and the xbox would give higher resolution and frame rate automaticly kind of like need for speed where all they add was switch on pc textures for the wiiu version cause of the extra ram but apperntly it was only some pc textures.

Not if it was a game very specifically adapted to the PS2 architecture, the way PS3/360 games today take advantage of those systems.

Need for Speed shows the laziness of most multiplat devs on Wii U. They didn't even bother adding higher resolution texures to games like Black Ops 2, Batman, Assassin's Creed 3, Darksiders 2, or Mass Effect 3 despite having all that extra RAM, though Need for Speed shows it's possible if an effort is made.

yea but need for speed had extra dev time so thats not really a fair comparsion to the othere devs, which had to release all at the sametime, need for speed also made cut backs online 6 players instead of 8, they also only added some pc textures., and even with all that extra time the AA was the same and it still had blocky shadows.