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Forums - Nintendo - Could MK8, Bayo2 and X run on a PS3[60]

 

could they?

yes 280 32.52%
 
no 341 39.61%
 
maybe one of them could 124 14.40%
 
maybe two of them could 41 4.76%
 
see results 75 8.71%
 
Total:861
ninjablade said:
Viper1 said:

I think you missed my point.  

By the way, Xenos has 240 SPs.  Are you really going to try to convince all of us that the Wii U GPU has fewer SPs than the X360?

i'm not trying to convince anybody,  if tech heads think its plausible, even fourthstorm nindendo biggest fan, and one who put the project together to get the wiiu gpu pic thinks its 160 sp, along with durant, function and richard from digitail foundry, all seem to think its 160 sp,  for me these are highly trusted source, along with what i'm seeing from mulitplatform games, i would have to agree with them.

Rather funny that you side with the tech heads that lean toward your agenda rather than the other tech heads that have given equal, if not more profound evidence, that it is a 320 SP GPU.  If you measure the SP blocks and compare it to other AMD GPu's of the same die size and architecturee, you get 320 SP's.

Function seems to completely ignore the CPU and game engine for some reason and bases his 160 SP theory on the performance of multiplats.  You should follow Entropy more.



The rEVOLution is not being televised

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curl-6 said:
ninjablade said:
curl-6 said:

Lmao, if you were around in 2007 would you be arguing that inferior multiplats mean the PS3 is much weaker than the 360?

nope but multplatform games definitely proved that ps3 was on par with 360 and it was up to developers to make games look there best, while every sony fan was screaming ps3 is way more powerful then 360, multplatform games proved that each had there strength and weaknesses and were basically on par.

Actually, multiplatform  games suggested PS3 was significantly less powerful than 360, it was exclusives that ultimately showed what it could achieve. The same will be true of Wii U.

oblivion looked better on ps3, fight night 3 was on par, many games looked worst but everybody knew the ps3 was difficult to program for, uncharted 1 looked better then every 360 game at the time and it was shown only 6 months after the ps3 release. i pretty much knew they were on par after the first year.



ninjablade said:
curl-6 said:

Actually, multiplatform  games suggested PS3 was significantly less powerful than 360, it was exclusives that ultimately showed what it could achieve. The same will be true of Wii U.

oblivion looked better on ps3, fight night 3 was on par, many games looked worst but everybody knew the ps3 was difficult to program for, uncharted 1 looked better then every 360 game at the time and it was shown only 6 months after the ps3 release. i pretty much knew they were on par after the first year.

Wii U had games confirmed by their developers to be beyond PS360 capabilities at launch, and that was with virtually no effort being made to push the system.



Viper1 said:
ninjablade said:
Viper1 said:

I think you missed my point.  

By the way, Xenos has 240 SPs.  Are you really going to try to convince all of us that the Wii U GPU has fewer SPs than the X360?

i'm not trying to convince anybody,  if tech heads think its plausible, even fourthstorm nindendo biggest fan, and one who put the project together to get the wiiu gpu pic thinks its 160 sp, along with durant, function and richard from digitail foundry, all seem to think its 160 sp,  for me these are highly trusted source, along with what i'm seeing from mulitplatform games, i would have to agree with them.

Rather funny that you side with the tech heads that lean toward your agenda rather than the other tech heads that have given equal, if not more profound evidence, that it is a 320 SP GPU.  If you measure the SP blocks and compare it to other AMD GPu's of the same die size and architecturee, you get 320 SP's.

Function seems to completely ignore the CPU and game engine for some reason and bases his 160 SP theory on the performance of multiplats.  You should follow Entropy more.

nope http://beyond3d.com/showpost.php?p=1703471&postcount=4532 



curl-6 said:
ninjablade said:
curl-6 said:

Actually, multiplatform  games suggested PS3 was significantly less powerful than 360, it was exclusives that ultimately showed what it could achieve. The same will be true of Wii U.

oblivion looked better on ps3, fight night 3 was on par, many games looked worst but everybody knew the ps3 was difficult to program for, uncharted 1 looked better then every 360 game at the time and it was shown only 6 months after the ps3 release. i pretty much knew they were on par after the first year.

Wii U had games confirmed by their developers to be beyond PS360 capabilities at launch, and that was with virtually no effort being made to push the system.

can you show me which multiplatform developers stated that and actually delivered, i have heard weaker then current gen , on par or at least as powerful.



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g911turbo said:
Kaizar said:
g911turbo said:

Owning a 65" TV since 2008, I'm just happy to be able to play Nintendo games at 720 and 1080.  480p was getting a little blurry by todays standards to say the least.

Even some of the xbox and ps3 games werent at 720 (COD on the xbox i believe is less).  I'll be happy when 720 is the absolute floor, and welcome full native 1080 with open arms...


Can you play PS3 & 360 & Wii U & PS4 & ONE games in 3D on your TV?

Since the PS4 & Wii U & ONE does 3D on pre-install firmware like the GameCube (but disabled on GameCube) & 3DS does.

Unfortunately, while having a great picture, my TV does not do 3D

Are you going to get a 3D TV the end of this year or during next year?

The prices of TVs always gets cut every year, and it should be easy to find even better picture & other qualities.



ninjablade said:
curl-6 said:
ninjablade said:
curl-6 said:

Actually, multiplatform  games suggested PS3 was significantly less powerful than 360, it was exclusives that ultimately showed what it could achieve. The same will be true of Wii U.

oblivion looked better on ps3, fight night 3 was on par, many games looked worst but everybody knew the ps3 was difficult to program for, uncharted 1 looked better then every 360 game at the time and it was shown only 6 months after the ps3 release. i pretty much knew they were on par after the first year.

Wii U had games confirmed by their developers to be beyond PS360 capabilities at launch, and that was with virtually no effort being made to push the system.

can you show me which multiplatform developers stated that and actually delivered, i have heard weaker then current gen , on par or atleasty powerful.

http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

http://www.videogamer.com/wiiu/trine_2/news/wii_u_graphics_would_need_to_be_scaled_back_on_xbox_360_and_ps3.html



ninjablade said:
Viper1 said:
ninjablade said:

i'm not trying to convince anybody,  if tech heads think its plausible, even fourthstorm nindendo biggest fan, and one who put the project together to get the wiiu gpu pic thinks its 160 sp, along with durant, function and richard from digitail foundry, all seem to think its 160 sp,  for me these are highly trusted source, along with what i'm seeing from mulitplatform games, i would have to agree with them.

Rather funny that you side with the tech heads that lean toward your agenda rather than the other tech heads that have given equal, if not more profound evidence, that it is a 320 SP GPU.  If you measure the SP blocks and compare it to other AMD GPu's of the same die size and architecturee, you get 320 SP's.

Function seems to completely ignore the CPU and game engine for some reason and bases his 160 SP theory on the performance of multiplats.  You should follow Entropy more.

nope http://beyond3d.com/showpost.php?p=1703471&postcount=4532 

Read your own quoted link: "Take into account the difference in manufacturing process."

Try this image instead.

 

http://www.abload.de/img/brazos_wiiu_simdfeuev.jpg



The rEVOLution is not being televised



Viper1 said:
ninjablade said:
Viper1 said:
ninjablade said:

i'm not trying to convince anybody,  if tech heads think its plausible, even fourthstorm nindendo biggest fan, and one who put the project together to get the wiiu gpu pic thinks its 160 sp, along with durant, function and richard from digitail foundry, all seem to think its 160 sp,  for me these are highly trusted source, along with what i'm seeing from mulitplatform games, i would have to agree with them.

Rather funny that you side with the tech heads that lean toward your agenda rather than the other tech heads that have given equal, if not more profound evidence, that it is a 320 SP GPU.  If you measure the SP blocks and compare it to other AMD GPu's of the same die size and architecturee, you get 320 SP's.

Function seems to completely ignore the CPU and game engine for some reason and bases his 160 SP theory on the performance of multiplats.  You should follow Entropy more.

nope http://beyond3d.com/showpost.php?p=1703471&postcount=4532 

Read your own quoted link: "Take into account the difference in manufacturing process."

Try this image instead.

 

http://www.abload.de/img/brazos_wiiu_simdfeuev.jpg

http://beyond3d.com/showpost.php?p=1757343&postcount=5207

http://beyond3d.com/showpost.php?p=1758022&postcount=5211

nothing is confirmed but 160 sp seems more plausible, especially looking at the mulitplatform comparisons.