HoloDust said:
Kaizar said:
HoloDust said:
They are not clocked at the same speed, for start, not that it matters much.
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I know they are not clocked the same, but the Wii U is ahead in major firmware updates to process so much more, but the PS4 has more cores to neutralize any advantage the Wii U might of have.
And I said that there will still be much more processing on its competitors anyways. (read bold in quote)
The point is, that the gap isn't as big as a lot of you think it is, but there is still a big gap, just not as big as you currently think perhaps.
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I see you post from time to time about hardware, and I'm afraid it's too obvious from your posts that you know very little about how stuff works (mistaking 1 core from APU for GPU being obvious pointer to that).
I strongly suggest, for start, to dig through some threads here (Superchunk's comparison thread is, mostly, accurate enough) if you really want to learn a bit or two about PS4/XOne/WiiU.
Oh, and unlike what some people here living in Phantasy Kingdom believe, the gap between them is, unfortunately, really big - but that's what you get when you ditch successful Wii design, and instead of better innards you go for Gamepad.
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The Wii U is around 1.25 GHz a core on pre-install firmware.
The PS4 is like 1.64 GHz a core on pre-install firmware.
The Wii U has a 3 or 4 core IBM POWER 7 CPU.
The PS4 has a 8 core AMD APU that will most likely use 7 cores to do CPU functionalities, while 1 core will be clocked at 800 MHz as a basic GPU.
I already knew this stuff without the threads, but AMD processes less because of how it process stuff.....for example, my Windows 7 Labtop has a AMD CPU so it can't emulate DS games, but if I had a Windows 7 with any other CPU, then I would be able to emulate DS games. IBM POWER 7 CPU is more of the opposite in processing quality, but the PS4 is clocked at an additional around 0.4 GHz, but e Wii U is ahead in major firmware updates and the Wii U has its GPGPU guarantee to do all the game physics, but the PS4 is sporting 2 to 3 cores more for CPU functionality over the Wii U which still makes the PS4 boss with room to spare and sacrifice to keep proper functionality. And this is best case scenario for Wii U.
Plus for the past 5 years Sony has just been buying the weakest technology, like the PS Vita AMD CPU & 512 MB DRAM (which is the worst 512 MB RAM but also the cheapest).
The Wii U specs seem to currently be where the 3DS & Vita use to be. We use to thought the 3DS & PS Vita had 2-core 200 MHz CPUs, and then we found out the PS Vita had 4-cores and then we found out it was 1 GHz a core, and then we found out the 3DS is 1 GHz and then we later on found out the 3DS CPU is also 1 GHz a core. (of course they are both underclock below 500 MHz a core on pre-install firmware) this explains both handhelds being $250 each, which also explains how there is only a 20 million polygons difference between the 2 handhelds"
Anyways we know more about the Wii U & PS4 around release then we did about the Vita & 3DS. But they wouldn't be wasting so much RAM that clocks the GPU at 800 MHz if they were to only clock it at 550 MHz, plus the Wii U GPGPU doesn't seem to drain that much Hz to be running at 800 MHz. We use to thought the 3DS & Vita did 15.3 & 33 Million Polygons, but then we found out it was actually: 3DS = 160Mtriangle/s & PS Vita = 140Mtriangle/s. And we use to thought the PICA200 was 200 MHz because of overheating but then we found out it only drains 0.5 Hz at 400 MHz max clock frequency.
Plus the Wii U seems to use a custom made GPU like the GameCube, which means it will use its Custom Made GPU to do 3D while the PS4 has to use one of its CPU function cores to do 3D but still will have most of that core to use for other stuff.
Its best to wait 2 years after release of Hardware to truly get a sense of Hardware Specs, if history of 8th Gen systems has thought us anything.