orniletter said:
.... |
I'll get bigger and bigger til I burst... like the PS3's RAM trying to load X. Zing! :p
could they? | |||
| yes | 280 | 32.52% | |
| no | 341 | 39.61% | |
| maybe one of them could | 124 | 14.40% | |
| maybe two of them could | 41 | 4.76% | |
| see results | 75 | 8.71% | |
| Total: | 861 | ||
orniletter said:
.... |
I'll get bigger and bigger til I burst... like the PS3's RAM trying to load X. Zing! :p
curl-6 said:
Ninjablade and zero999 are two sides of the same coin; both very committed to an ideology but very ill informed when it comes to tech. |
don't put me in the same category as him.
| ninjablade said: if the wiiu is a 320sp gpu every multiplatform game should have a clear advantage |
Right. And the fact the game engine is developed around a 3.2 Ghz CPU and is trying to operate on a 1.2 Ghz CPU has absolutely nothing to do with that. It's all the GPU's fault.
The rEVOLution is not being televised
ninjablade said:
thats people thats mostly desagree have heavy biased and can't handle the truth that the wiiu is on par with current gen, if the wiiu is a 320sp gpu every multiplatform game should have a clear advantage, but thats not the case, everything points to a 160 shader gpu and watch dogs and assian creed 4 will confrim this if they are not much better then the current gen versions. |
http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/
You were saying?
ninjablade said:
because i read neogaf a lot and i know the posters there, i know who can be trusted, people that are denying the 160sp are saying how can it be on par with 360 if its only 160 sp and they have explained many times already. anyway there are a few more multiplatform games coming out, if they are on par with current or worst then we can confirm its 160sp based on the evidence. |
I have a feeling those "who can be trusted" are the ones whose projections fit your views.
And multiplatform games won't be any confirmation. You need a game to be optimised for the hardware to show its real capabilities.
Viper1 said:
Funny. I hear 352 GFLOPS from most of them. But naturally, you're going to side with whomever has the lowest projection. I think it's also pretty obvious that 176 likely wouldn't be capable of rendering what we've seen so far.
And even the 352 figure is conservative as that is based solely on the transistor count we know of. If all that unknown space is also shader units, very possible, it could be 528 GFLOPS. |
or simple logic. if wii u at it's minimum does clearly better than the most being squeezed out of a 240 gflop machine, how can anyone seriously expect such low flopage numbers. 176 gflops is beyond the level of delusion.
ninjablade said:
except most things i say is true and not making crap up like wiiu gpu is 500-700, i clearly stated that 160 sp is the best guess at moment and this coming from tech heads, unlike zero where he's clearly make crap up. |
Not sure about that, 320 shaders seems more plausible actually.
One way or the other:
"By way of explanation, DICE technical director Johan Andersson claimed via Twitter that "FB3 has never been running on Wii U. We did some tests with not too promising results with FB2 and chose not to go down that path." Would EA now have the same technical problems with Frostbite on Wii U had the console been selling like hot cakes? Or was EA simply eyeing a less-than-spectacular return on Wii U releases? "It's both," Patrick Bach, executive producer of Battlefield at DICE told Eurogamer."
"If the Wii U was immensely popular we would probably put more focus into seeing how we could mitigate this, because it is a technical problem," Bach said. "It is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles."
But the Wii U is at least as powerful as current generation consoles and Frostbite 3 is designed to be scalable - we'll see current-gen versions of Battlefield 4, for example. With Frostbite 2 appearing to work on Wii U fine, does the argument about having technical difficulties really still stand up?
"From our perspective it's not as powerful as it should be to be able to run a Battlefield game," Bach responded. "Straight out of the box, as in Frostbite 3, it doesn't run that well on the Wii U, which means it takes a lot of time and energy from us that would then take from something else.
"So, we made the decision to say, no, let's not take away the focus from the PlayStations and the Xboxes and the PCs to do this. At the end of the day it's about focus and priorities. If we could press a button to move it over to Wii U, of course we could make a Wii U SKU, but it would take some substantial time to do it. I know some fans get very upset when we say that, but it's true. There's a reason why not all games are on the Wii U platform."
This pretty nicely explains dev's viewpoint of whole situation - WiiU is just in that terrible spot where it's not powerful enough for them to make ports easily, no matter the user base, AND it has small user base. If any of those two were absent, there would be much less problems in 3rd party support.
Some (maybe most) people here see me as Sony fan, but in all honesty, I was actually really bummed when it turned out that those old rumours of 4850 level GPU inside WiiU were not true - it would actually made WiiU 1/2x XOne and 1/3x PS4,and that would make porting next-gen titles alot easier. I need to get WiiU eventually for Zelda and MK8, but I would be way more happier if it had better innards, allowing for better 3rd party support (3rd parties are, no matter the platform, something I care most about).
Viper1 said:
Right. And the fact the game engine is developed around a 3.2 Ghz CPU and is trying to operate on a 1.2 Ghz CPU has absolutely nothing to do with that. It's all the GPU's fault. |
mhz doesn't mean much, it's just hat ports are ports. unless real work is put to make everything better, it will be just like the original. just like the original resident evil getting ported to ps360, it didn't magically start looking like resident evil 6, did it? the same game with resolution change. and then you have haters complaining that a game that wasn't developed for wii u in the first place doesn't show it's full potencial.
| curl-6 said: I'll get bigger and bigger til I burst... like the PS3's RAM trying to load X. Zing! :p |
butbutbutbut some idiot called Fourth Storm on NeoGaF is totally convinced errrhhh....it is widely known fact that the WiiU can´t even....176 GFLOPS....... RED DEAD REDEMPTION LOOKS FAR SUPERIOR !!!1!!one!!
Zero999 said:
mhz doesn't mean much, it's just hat ports are ports. unless real work is put to make everything better, it will be just like the original. just like the original resident evil getting ported to ps360, it didn't magically start looking like resident evil 6, did it? the same game with resolution change. and then you have haters complaining that a game that wasn't developed for wii u in the first place doesn't show it's full potencial. |
I was referring to why some ports had reduced performance. I probably should have left part of his post in for clarification in that regard.
The rEVOLution is not being televised