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Forums - Microsoft - Cloud and DRM

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sega4life said:
Ajescent said:
So this is basically what psn and XBL were already doing?
If that's the case, why not just continue it?


Like stated above, it's what STEAM is doing.

I made an account on day one  Sept 2003 on STEAM.

Every game I bought Disc or digital is still in my collection. Now I only buy Digital PC games from STEAM during their sales.

 

XB1's original strategy was good, and everyone fucked it up because their ignorance.

We had it so I could share my games with 10 people. In a house with multiple people playing the same games, it's a + and saves a shit load on money.

I could go ANYWHERE and play my games.

DEVs would make games cheaper because they knew that you could not sell your game so instead of trying to get as much from you up front, they could sell it for less.  They even had a way to sell your games through developers sites like Ubisoft, EA, etc, making so they get the cut in profit not places like Gamestop and Best Buy.

Think, every game you buy from now on would be in your library no matter what system is released down the road.

 

as for the cloud aspect, it's not going anywhere, MS will still use it.

Question: couldn't Microsoft continue this strategy for their digital versions? (since you can't resell digital games yet)

I think STEAM might be coming out with the game-sharing features, though they have no contact with retail policy concerns:

http://www.gamespot.com/news/steam-may-allow-game-sharing-report-6410433



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Ajescent said:
NiKKoM said:

Here is a great and working game example..

 


it's an absolute blast to play against AI modeled after friends... Famousringo AI version is a dick.. I hate him when I see him in my races.. and have the need to beat him.. is much more fun the normal AI.. you couldn't do this without cloud..it really can enhance a game..


Wait! If this is only possible through Cloud, what is this going to mean for Forza 5?

Ajescent, what gives, you use to be one of the common sense users on the forums....

They are not doing away with the cloud, the DRM was only a feature the cloud could utilize....

 

Read this



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

happydolphin said:
sega4life said:
Ajescent said:
So this is basically what psn and XBL were already doing?
If that's the case, why not just continue it?


Like stated above, it's what STEAM is doing.

I made an account on day one  Sept 2003 on STEAM.

Every game I bought Disc or digital is still in my collection. Now I only buy Digital PC games from STEAM during their sales.

 

XB1's original strategy was good, and everyone fucked it up because their ignorance.

We had it so I could share my games with 10 people. In a house with multiple people playing the same games, it's a + and saves a shit load on money.

I could go ANYWHERE and play my games.

DEVs would make games cheaper because they knew that you could not sell your game so instead of trying to get as much from you up front, they could sell it for less.  They even had a way to sell your games through developers sites like Ubisoft, EA, etc, making so they get the cut in profit not places like Gamestop and Best Buy.

Think, every game you buy from now on would be in your library no matter what system is released down the road.

 

as for the cloud aspect, it's not going anywhere, MS will still use it.

Question: couldn't Microsoft continue this strategy for their digital versions? (since you can't resell digital games yet)


Yes and I would also like to add that this was not just Microsoft's idea.

99% of the publishers out there want DRM in one form or the other.

This is why our games cost more money, they know once they sell a new copy, that's it, no more profit, but look at Gamestop, they still make money of PS2 games.

MS gave in and said fine, lets wait, in a year or so the Devs/publishers are going to push and we will implement the policy we began with, Sony as well, it will happen.

Now I will add that this does save jobs for the people at gamestops and Gamefly rental places.  But lets be real, Gamestop pays the low of the low and gives no fucks about their employees.



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

sega4life said:
Ajescent said:
So this is basically what psn and XBL were already doing?
If that's the case, why not just continue it?


Like stated above, it's what STEAM is doing.

I made an account on day one  Sept 2003 on STEAM.

Every game I bought Disc or digital is still in my collection. Now I only buy Digital PC games from STEAM during their sales.

 

XB1's original strategy was good, and everyone fucked it up because their ignorance.

We had it so I could share my games with 10 people. In a house with multiple people playing the same games, it's a + and saves a shit load on money.

I could go ANYWHERE and play my games.

DEVs would make games cheaper because they knew that you could not sell your game so instead of trying to get as much from you up front, they could sell it for less.  They even had a way to sell your games through developers sites like Ubisoft, EA, etc, making so they get the cut in profit not places like Gamestop and Best Buy.

Think, every game you buy from now on would be in your library no matter what system is released down the road.

 

as for the cloud aspect, it's not going anywhere, MS will still use it.


Yep. I had freinds lining up to be in my "family" too. Everyone else would have caught on in a few years too.

 

Hopefully they still let us have the option sometime soon.



ironmanDX said:

Yep. I had freinds lining up to be in my "family" too. Everyone else would have caught on in a few years too.

 

Hopefully they still let us have the option sometime soon.

Would it have been possible to have the sharing feature only set up in the digital version? How would they manage the price difference?

This far we've only seen companies offer similar prices between the retail and virtual offerings, is it possible to see that change if a different sharing strategy were put in place between both versions?



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Ajescent said:


Wait! If this is only possible through Cloud, what is this going to mean for Forza 5?

Offline you would have the normal AI opponents but when you play connected they will be replaced by AI modeled after your friends who also have the game and played it connected.. they gather the driving info in the cloud, calculate how someone would drive and then use that data when you play connected..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

happydolphin said:
ironmanDX said:

Yep. I had freinds lining up to be in my "family" too. Everyone else would have caught on in a few years too.

 

Hopefully they still let us have the option sometime soon.

Would it have been possible to have the sharing feature only set up in the digital version? How would they manage the price difference?

This far we've only seen companies offer similar prices between the retail and virtual offerings, is it possible to see that change if a different sharing strategy were put in place between both versions?

Well, just take away shipping and manufacturing prices. I don't know specifics but that would be a fair amount right? How do Steam and PC retail games compare? I've only used it briefly.



ironmanDX said:

Well, just take away shipping and manufacturing prices. I don't know specifics but that would be a fair amount right? How do Steam and PC retail games compare? I've only used it briefly.

I could be wrong but, my thought was that with Steam it's different because they don't have to match the PC retail prices since they aren't in charge of them? But with consoles the MSRP is set by the manufacturer?

I personally don't know because I only bought 1 digital game on steam so far and that's Torchlight 2 and I don't think they sell it retail.

But for the Nintendo e-shop I know that the digital and retail versions are the same price and it's fixed like that. Don't know about XBL and PSN.

Another thing they can take away is used game sales, which they might be able to take a piece of in digital by creating a used games program for digital games?



Found this on my twitter

 



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

happydolphin said:
ironmanDX said:

Well, just take away shipping and manufacturing prices. I don't know specifics but that would be a fair amount right? How do Steam and PC retail games compare? I've only used it briefly.

I could be wrong but, my thought was that with Steam it's different because they don't have to match the PC retail prices since they aren't in charge of them? But with consoles the MSRP is set by the manufacturer?

I personally don't know because I only bought 1 digital game on steam so far and that's Torchlight 2 and I don't think they sell it retail.

But for the Nintendo e-shop I know that the digital and retail versions are the same price and it's fixed like that. Don't know about XBL and PSN.

Another thing they can take away is used game sales, which they might be able to take a piece of in digital by creating a used games program for digital games?

I thought the devs gave discounts. Look up CoD on Steam. It's probably full price on Steam until you find a cheaper code elsewhere and you can find codes everywhere... Yeah, I don't know. We need a PC elit... um.. Enthusiest in here!!

 

MS would drop the prices to compete I believe and 3rd parties would also for XBL... Guess we may not find out now though!