I have to agree with you about paid multiplayer being a downer... I actually began this generation with the 360 then switched to PS3 due to the games like God of War, Heavy Rain, and a few others... the main selling point was not having to pay for online play I rarely use. I've been trying out PS+ for the past month or so, and it's pretty nice, but nearly as great as it's made out to be. I don't purchase many downloadable titles so the discounts don't add up for me, and the instant game collection contains old titles I played literally years ago. Yes, Uncharted 3 is an excellent addition, but it was released back in 2011. How many of the hardcore gamers (the ones who subscribe to PS+ currently) hadn't already played through it?
This discussion really should be directed at making making PS+ a better value for casual and mid-level gamers. Sony is the front runner in the PS4 / XB1 generation so far due to MS making a convoluted mess for itself; not because Sony really brought anything new and great to gamers. "Faster, bigger, and stronger" is how I would describe the PS4. Not "innovative, surprising, or groundbreaking". Don't get me wrong, I'm excited for the PS4 and I will be getting one on launch day, but Sony should really be patting MS on the back for that, not themselves.
Here's my suggestion for PS+, and it really addresses DRM as well:
1. $60 for games at retail; $40 for games downloaded from PSN. Publishers get lower distribution costs, no used game sales, and gamers get some savings as well. Everyone wins.
2. PS+ members get a $20 PSN store credit per year to use towards anything in the store other than PS+ subscription. Adds value, contributes to point #1, and ensures a consistent revenue stream for Sony via PS+. Everyone wins.
3. The instant games collection is a great idea, especially for budget gamers. Follow through by offering newer or even ORIGINAL content. This would be a great opportunity for small, low-budget indie developers to fund their projects and Sony to be a champion for the little guys.