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Forums - Nintendo - E3 2013 | Zelda: The Wind Waker on Wii U Won't Include Extra Dungeons

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AndrewWK said:
So this basicall will be the same game with a higher resolution?

Will it be a full price title?

Close, but not exactly. There will be a few small gameplay tweaks and updated graphics (not resolution) - especially the lighting has been VASTLY improved.


       
       
       
       

 



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Salnax said:
BasilZero said:

"those dungeons we removed we used in other games".

That's the part that really interests me. What dungeons were these exactly, and what games were they used in? Twilight Princess? Phantom Hourglass?

We need a Zelda expert here pronto!

I consider myself somewhat of a Zelda expert, but I did not know this either .

What I know is that a Water dungeon was cut from Wind Waker, in place of the third Pearl, Nayru's, which you just get by finding Jabun at the back of Outset Island in the finished game.

Twilight Princess was indeed the first game to follow Wind Waker (actually Minish Cap, and then Four Swords Adventures but I don't think Wind Waker ideas were used in those as those are 2D). The most logical conclusion then would be, that the Water dungeon in Twilight Princess, Lakebed Temple, is actually the cut Water dungeon from Wind Waker! Or at least elements of it. Phantom Hourglass and Spirit Tracks don't really have a Water themed dungeons (Spirit Tracks has the Ocean Temple, but the only water element in it is it's boss) and their dungeons are 100% tailored to the control scheme. I think Skyward Sword was released too long after Wind Waker for them not to include those ideas in earlier games.



which is why I will skip this version as there isn't much new to warrant a purchase

higher resolution and better lighting isn't going to make me buy it but this is good for people who haven't played it before



    R.I.P Mr Iwata :'(

The visuals on the original we're 10/10 I predict this will also receive a 10/10 for grafix - it just looks so crisp I can't wait to play it



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

No surprise here...



Have a nice day...

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I never even entertained the possibility. So I guess it's not a letdown for me.



Currently playing:

Bloodbath Paddy Wagon Ultra 9

That sucks.

I kinda expected them to.



I like that new feature in which you can leave bottle messages for other players via MiiVerse and they'll find them in dungeons or at beaches or I don't know where. That could make replaying the game even more entertaining!



bizarre-galaxy.de - My Browsergame, but sadly only in german :(

You can play as an octopus, though!

KHlover said:
AndrewWK said:
So this basicall will be the same game with a higher resolution?

Will it be a full price title?

Close, but not exactly. There will be a few small gameplay tweaks and updated graphics (not resolution) - especially the lighting has been VASTLY improved.

 


You mean ONLY the lighting. The models and animations are unchanged. All these effects could be achieved with some Dolphin filters.

lol if this is full priced.



RolStoppable said:
S.Peelman said:

I consider myself somewhat of a Zelda expert, but I did not know this either .

What I know is that a Water dungeon was cut from Wind Waker, in place of the third Pearl, Nayru's, which you just get by finding Jabun at the back of Outset Island in the finished game.

Twilight Princess was indeed the first game to follow Wind Waker (actually Minish Cap, and then Four Swords Adventures but I don't think Wind Waker ideas were used in those as those are 2D). The most logical conclusion then would be, that the Water dungeon in Twilight Princess, Lakebed Temple, is actually the cut Water dungeon from Wind Waker! Or at least elements of it. Phantom Hourglass and Spirit Tracks don't really have a Water themed dungeons (Spirit Tracks has the Ocean Temple, but the only water element in it is it's boss) and their dungeons are 100% tailored to the control scheme. I think Skyward Sword was released too long after Wind Waker for them not to include those ideas in earlier games.

TP's water temple doesn't make much sense the way it's constructed. If that was one of TWW's missing dungeons, it was so heavily modified that it might as well be a newly designed dungeon altogether. Too many underwater sections, including some that are integral to the dungeon's overall design.

I find it more likely that TP's fire dungeon was TWW's water dungeon. Crazy, I know. But replace lava with water, the statues that block your way with giant rock faces, bow and arrow with the bracelets to lift heavy stuff as the dungeon item, iron boots sections with deku leaf sections (wind that sends you up in the air, moving platforms that require the deku leaf to activate), let ropes of bridges get cut with the boomerang instead of arrows. You'll get much closer to an actual TWW dungeon than with TP's water dungeon without making big fundamental changes. Although it does require quite a few changes to the actual puzzles.

TP's sixth dungeon (temple of time) is a good candidate for the other missing dungeon. TWW already had an ability to move statues, so this doesn't raise any problems. Toss in the iron boots as the dungeon item (instead of TP's staff to control statues) to make Link activate rusty switches either by himself, with the help of statues or both options combined. The deku leaf comes to use instead of TP's spinning top and a hookshot. Not many changes needed here.

I think working from the angle that the iron boots and power bracelets in TWW were originally supposed to be dungeon items works best. The first dungeon I mentioned would obviously be the dungeon with the third pearl in TWW. The second dungeon fits after the tower of gods in TWW, but before the wind and earth temples.

You're right, you can't swim (underwater) in Wind Waker so Lakebed Temple wouldn't make sense and you could be close with the Goron Mines dungeon instead.

The Temple of Time would be too similar to the Tower of the Gods though, they've basically got the same base concept. I don't know, never really understood why Wind Waker would have needed another dungeon beyond the missing water dungeon anyway. I know the Iron Boots and the Bracelets are in strange unorthodox mini-dungeons now, but story-wise Wind Waker didn't need anymore dungeons. Personally I think the more dungeons the better though regardless.

I think we're right to search for Wind Waker's missing ideas in Twilight Princess. It's the most logical game where they could've end up in. Skyward Sword maybe has dungeons like the Earth Temple (second) and Ancient Cistern (fourth) as contenders, but I don't think they'd sit on ideas for that long. Realistically I could see Twilight's Snowpeak Ruins (fifth) as a Wind Waker dungeon. Hauling around cannonballs seems like something you could be doing in Wind Waker. Maybe change the Freezards (big ice breathing monsters) to something wind-based so you'd have a use for the Iron Boots.