RolStoppable said:
TP's water temple doesn't make much sense the way it's constructed. If that was one of TWW's missing dungeons, it was so heavily modified that it might as well be a newly designed dungeon altogether. Too many underwater sections, including some that are integral to the dungeon's overall design. I find it more likely that TP's fire dungeon was TWW's water dungeon. Crazy, I know. But replace lava with water, the statues that block your way with giant rock faces, bow and arrow with the bracelets to lift heavy stuff as the dungeon item, iron boots sections with deku leaf sections (wind that sends you up in the air, moving platforms that require the deku leaf to activate), let ropes of bridges get cut with the boomerang instead of arrows. You'll get much closer to an actual TWW dungeon than with TP's water dungeon without making big fundamental changes. Although it does require quite a few changes to the actual puzzles. TP's sixth dungeon (temple of time) is a good candidate for the other missing dungeon. TWW already had an ability to move statues, so this doesn't raise any problems. Toss in the iron boots as the dungeon item (instead of TP's staff to control statues) to make Link activate rusty switches either by himself, with the help of statues or both options combined. The deku leaf comes to use instead of TP's spinning top and a hookshot. Not many changes needed here. I think working from the angle that the iron boots and power bracelets in TWW were originally supposed to be dungeon items works best. The first dungeon I mentioned would obviously be the dungeon with the third pearl in TWW. The second dungeon fits after the tower of gods in TWW, but before the wind and earth temples. |
You're right, you can't swim (underwater) in Wind Waker so Lakebed Temple wouldn't make sense and you could be close with the Goron Mines dungeon instead.
The Temple of Time would be too similar to the Tower of the Gods though, they've basically got the same base concept. I don't know, never really understood why Wind Waker would have needed another dungeon beyond the missing water dungeon anyway. I know the Iron Boots and the Bracelets are in strange unorthodox mini-dungeons now, but story-wise Wind Waker didn't need anymore dungeons. Personally I think the more dungeons the better though regardless.
I think we're right to search for Wind Waker's missing ideas in Twilight Princess. It's the most logical game where they could've end up in. Skyward Sword maybe has dungeons like the Earth Temple (second) and Ancient Cistern (fourth) as contenders, but I don't think they'd sit on ideas for that long. Realistically I could see Twilight's Snowpeak Ruins (fifth) as a Wind Waker dungeon. Hauling around cannonballs seems like something you could be doing in Wind Waker. Maybe change the Freezards (big ice breathing monsters) to something wind-based so you'd have a use for the Iron Boots.








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