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Forums - Gaming - Kojima on how next-gen consoles impact Metal Gear Solid, Kinect interest, Metal Gear Online for MGSV confirmed, more

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There are a bunch of comments from Hideo Kojima after the break. Topics include the impacts of next-gen consoles on Metal Gear Solid, Kojima’s interest in Kinect, and the confirmation that Metal Gear Solid V will include multiplayer – specifically a new Metal Gear Online.

Kojima on the impact of next-gen machines for Metal Gear Solid…

For MGSV it’s definitely the multiple device support and the interactions between handhelds such as smart phones and tablets, which you can use to interact with the world. And for us we also want to see what we can do with the cloud in the future.

That’s why we did an open-world, because we thought about all of these interactions on multiple devices, with the power to interact with the MGSV world. We’d like to see how that moves in a social direction as well.

Kojima on how Konami’s senior executives reacted when they were told of the “race” theme in Metal Gear Solid V and his thoughts on the danger of tackling such a theme…

Well actually I never told them. So I guess they didn’t have anything to say about it. We’ll see what happens afterwards.

I thought about the theme and it was a story that I wanted to tell. Game technology and hardware has always been evolving and becoming great, but we’re always fighting against aliens and shooting. I didn’t want to be like that – I wanted to make a game with a deep theme and change the industry. So we went and made a game that most suited the story that I wanted to tell.

Kojima on whether or not Ground Zeroes will be a part of The Phantom Pain or released separately…

So you can think of it that Metal Gear Solid V: The Phantom Pain is the big game and within that the first prologue to it is Ground Zeroes.

As you saw in the trailer, The Phantom Pain provides a vast world where the player can really go anywhere and get lost. But for past Metal Gear fans used to a linear experience it would probably be hard for them to get used to that without having a prologue and a way to get used to it. So Metal Gear Solid Ground Zeroes is an interpretation to really give them a very short, smaller version of that scale.

In The Phantom Pain there are real-life day and night cycles but in Ground Zeroes the weather doesn’t change and it’s at night time. This is to help the past Metal Gear fans to get used to the fact that it’s now open-world.

Kojima giving a more specific “answer” as to whether or not it will be released separately…

We can’t talk about how we’re going to release it because we still haven’t decided yet.

Kojima on how he might use next-gen console features to break the fourth wall in MGSV

Specifically for the next-gen and Metal Gear Solid V, it’s not necessarily about breaking the fourth wall, but we do have a big surprise for the players in this game. We have challenged and pushed ourselves with something that movies can’t do but only games can do. It hasn’t been done before.

Kojima on Kinect and its various abilities…

I’m very interested in that stuff whether it be the facial expression readings or something also. But we’re having a hard time with that and we’re not sure if we’ll be able to implement something for MGSV. But we’re still looking at it and are really interested in the new Kinect.

Kojima on whether MGSV is more action-focused than previous Metal Gear Solids…

That’s something that the player gets to decide. Whether you want to go in gun-ho or go in stealthily that’s really up to the user. There’s a goal, and you have to go in and out, but whether the player uses stealth or goes straight into it – that’s up to the player. So it depends on the player’s play style.

This time round we didn’t include any explosions or destruction really because I expected that a lot of the other shooters might include a lot of collisions and damage in their trailers. It was planned to have this as more of a slow trailer – it was planned that way.

Kojima on how he needs to evolve the classic stealth gameplay for an open world…

Now that it’s open-world you get the freedom to create your own strategy for espionage. Getting used to it as a case of simulating how you want to infiltrate a base. You’re given a mission and in order to execute this mission you need to plan, strategise and execute. There are many ways to do this; all the freedom is up to you and there are no rules lined out like the linear games in the past.

Distance is a very big factor as well. In the new trailer you saw Snake riding a horse, but you can also walk to a mission or take another mode of transport. But by the time you walk to the base, it might be dark. So that ruins or changes your strategy. Equally if you go by horse it might be day still, so you have to think an execute based on the time of day too.

Kojima on whether or not making an open-world is something he always wanted to do and if he was limited by the console hardware…

It’s not necessarily about the hardware – GTA was able to do it on PS2. The first reason why I wanted to go open-world is because I wanted to create a world that had a lot of freedom and allowed users to create their own gameplay.

We’re developing alongside the Fox Engine and we wanted to make sure that we were doing the most difficult and challenging thing, which is open-world. We want to create a standard for our team and then later on once we finish developing MGSV on Fox Engine we can use it for other games within Konami and it will get better and better graphically.

The other reason for the game going open-world is that we wanted to use multiple devices for this game. So using tablets and smart phones you can also enjoy MGSV and create user-generated missions within the world. That’s another reason we had to go open-world – if it was linear we wouldn’t be able to do that.

Kojima on whether or not MGSV will have an online multiplayer like the previous game…

Yes, we plan on creating Metal Gear Online. Multiplayer right now is being created at our LA studio as well as us. We’re working closely to create a vast multiplayer for all the fans.

Kojima on his ideal candidate to voice Solid Snake at 12 years-old…

Well he’s a child… I don’t know if I have someone to recommend but let me think! (laughs) At the same time I don’t even know if Solid Snake will make an appearance in this game. If we said anything right now it would be a spoiler and bad for the fans, so we’re going to stay away from that question.

Kojima on who plays the part of the whale if Snake is the captain full of revenge (Moby Dick)…

We can’t say at this time! We’re still putting out the first couple of trailers and that will be a great surprise. It would ruin a lot of people’s excitement to the game if we revealed that. When we’re a bit closer to release we can talk more about it but right now we are not at the stage to discuss the villains. We’ve actually been getting a lot of questions like this and as much as we’d like to say who the villain is, we need to make sure that information comes out at the right time. Stay tuned.

Kojima on how many twists and turns are left for the MGSV PR campaign…

It’s hard to say exactly how many times but we’re always looking for ways to surprise our fans. It’s always great to announce things and timing is essential, but behind it we’re always thinking about ways to surprise people. I’m sure that you will see that again in the future.

What you saw in the E3 trailer is really the first couple of missions. The world of MGSV is a lot bigger than just what you’re seeing at the beginning.

Kojima on how E3 has evolved for him over the years…

Well the main difference between E3 and Tokyo Game Show is that at TGS the fans and consumers are allowed to come. E3 is more about industry people coming in, so the mood and how we present is different. Unfortunately at the Japan show there are only really games that the Japanese enjoy and if you look at E3 there are not a lot of Japanese games.

Back in the day about ten years ago E3 and TGS has pretty much the same line-ups but now days you can see the difference in the industries and countries themselves. it’s kind of fun to watch.

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It looks absolutely amazing and I love that it's open world and his approach and reasoning for it, with freedom and variety to take on missions like you want.

I definitely think he was inspired by Red Dead Redemption.

Is there an estimated release date?



MGS5 looked a lot of Red Dead Redemption which is an amazing thing, because RDR is one of my favorite games of all time. Wondering if there will be a bunch of cutscenes. Either way, I am getting MGS5 day 1.



                
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That E3 trailer, it's just wow. I can't stop watching the parts in the desert.

It seems like the game will mainly take place in the desert of Afghanistan and the Phantom Pain part of the game starts there.

I can already imagine how it will feel. A long sweet cinematic intro similar to RDR but with some linear gameplay inside that hospital, and then bam, you're left on your own in a beautiful, huge and exciting world.

I want to be in that desert NOW.



Kojima on whether or not Ground Zeroes will be a part of The Phantom Pain or released separately…

So you can think of it that Metal Gear Solid V: The Phantom Pain is the big game and within that the first prologue to it is Ground Zeroes.

Kojima giving a more specific “answer” as to whether or not it will be released separately…

We can’t talk about how we’re going to release it because we still haven’t decided yet.

So first he confirms its the same package, but then later says we haven't decided yet. Hmmm



PSP Lifetime more than PSV+3DS Lifetime.