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Forums - Microsoft - XBONE this is BIG! Pillaged from NeoGaf

J_Allard said:
Azerth said:
Im pretty sure that the owner of the disk can play when ever and only 1 out of ten can play from the shared library

Im starting to think that ms is giving things out in sections the entertainment stuff was at the revel, games were at e3, so maybe xbox live is at the next con

Yeah I think it works exactly like this. If someone is playing a game from my shared library, no one else on my list can access the library. One reason why I think the impact on sales from this will be minimal.


Exactly people could use this to try a game out and if they enjoy it they can go buy it since having to work around all 10 people just to play a game could get annoying



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wfz said:
Wow, third parties are going to hate this, I'm assuming. Now the people don't even have to pay a used game fee or anything. Each game purchase can potentially = 10 playable games.

You and your friends can play COD together without all needing to buy the game. That is huge.

From the article:

"The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time."

So no, this doesn't give Microsoft an advantage. If I want to lend my friend Halo 5 to play the campaign, they need to be on my friends list for 30 days + they have to download the whole game + they can only play it when I'm not playing it. It's convoluted/complicated.



does it not just mean 10 people can play a game disc you borrow to them? still a positive opposed to none



VGKing said:
It's a good feature but there are issues with it.

-Who wants to let your friends have access to your Xbox Live account? Even family members...
-These games will have to be downloaded to a system, so that will take forever for games such as MGS V which is likely to be 50GB.
-Only one person can play the game at a time. So this is useless especially for multiplayer games.

I think Microsoft knows this feature isn't really that great or else they would have talked about it in their presentation.

1. They don't have access to your account. This is actual game sharing, this isn't sharing like on PS3 where you literally hand your account over to someone else.

2. Of course they'd need to be downloaded.

3. As opposed to disc-based sharing, where when you give your disc to a friend not only can the other people in the group not access that game but neither can you. At least in this set up with one purchase you can play the game along with a friend.

The feature is amazing from the sound of it. Not surprised that you're downplaying it though.



VGKing said:
wfz said:
Wow, third parties are going to hate this, I'm assuming. Now the people don't even have to pay a used game fee or anything. Each game purchase can potentially = 10 playable games.

You and your friends can play COD together without all needing to buy the game. That is huge.

From the article:

"The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time."

So no, this doesn't give Microsoft an advantage. If I want to lend my friend Halo 5 to play the campaign, they need to be on my friends list for 30 days + they have to download the whole game + they can only play it when I'm not playing it. It's convoluted/complicated.


Are you kidding...having limited acess to a whole game for free is huge...and it's not just one game...it's your whole library



 



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J_Allard said:
VGKing said:
It's a good feature but there are issues with it.

-Who wants to let your friends have access to your Xbox Live account? Even family members...
-These games will have to be downloaded to a system, so that will take forever for games such as MGS V which is likely to be 50GB.
-Only one person can play the game at a time. So this is useless especially for multiplayer games.

I think Microsoft knows this feature isn't really that great or else they would have talked about it in their presentation.

1. They don't have access to your account. This is actual game sharing, this isn't sharing like on PS3 where you literally hand your account over to someone else.

2. Of course they'd need to be downloaded.

3. As opposed to disc-based sharing, where when you give your disc to a friend not only can the other people in the group not access that game but neither can you. At least in this set up with one purchase you can play the game along with a friend.

The feature is amazing from the sound of it. Not surprised that you're downplaying it though.

1. Good.

2. Yeah, which is a hassle.

3. Only one person can play it at a time. Read the last paragraph in the OP. "The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time."

The feature would be amazing if it wasn't so complicated and hard to explain. Not surprisng you're praising it though.



But surely I have 10 friends, they will have 10 different friends, surely this would get out of control very very quickly.

Not knocking it, just dont understand it. The whole point of online was to prevent people from abusing multiple copies, so have we gone from - 1 hr to 10 people on my friends list? Confused.



Making an indie game : Dead of Day!

VGKing said:
wfz said:
Wow, third parties are going to hate this, I'm assuming. Now the people don't even have to pay a used game fee or anything. Each game purchase can potentially = 10 playable games.

You and your friends can play COD together without all needing to buy the game. That is huge.

From the article:

"The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time."

So no, this doesn't give Microsoft an advantage. If I want to lend my friend Halo 5 to play the campaign, they need to be on my friends list for 30 days + they have to download the whole game + they can only play it when I'm not playing it. It's convoluted/complicated.

The 30 days thing you're referring to is the ability to give a game to a friend. You give him the disc and it's gone from your library. This is family sharing. It's not the same thing. Though, the 30 days thing might still apply to a person being qualified to be added to your family list. Which makes sense for the publishers.



This won't stand in its current form. Or if if does then third parties will see game sales fall faster than piracy or used games could possibly make them.



Madword said:
But surely I have 10 friends, they will have 10 different friends, surely this would get out of control very very quickly.

Not knocking it, just dont understand it. The whole point of online was to prevent people from abusing multiple copies, so have we gone from - 1 hr to 10 people on my friends list? Confused.

I think those friends will all have to be part of the same family group, so it wouldn't be quite that insane.