He nails it!!
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
He nails it!!
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
| Mr Khan said: And then they wonder why they get no third party support ![]() |
Some 3rd parties regardless of what Nintendo does won't ever give them a proper break. C'mon I know that game companies have shareholders that only care about making money. But there are also executives, journalist, individual game developers who are waist deep into politics and do have their own biases.
Oooh burn. Shots have been fired. This is the stance I want all developers and publishers to take. Make BETTER games and we'll BUY THEM. Simple as that.
I'm sorry, but I disagree with both Reggie and other people who are convinced that a good game will definitely sell well. There are tons of other factors that need to be taken into account.
Online multiplayer games tend to sell very well especially at launch because of all the hype. Several of my friends felt forced to buy the next COd game just because their friends did and they wanted to play with them. Same with Battlefield. Also, when several multiplayer games tend to lose some of their audience, so gamers feel like they have to buy the game at launch, i.e. new so that they can enjoy a good online community.
Single player games on the other hand tend to do much worse and are bought used again and again. If you can beat god of war 3 in two days, then why not trade it in and get some money back? If you ask one of the vgc members who's a gamestop manager, he'll tell you just how many used copies of God of war 3 they received. With the online games, I peresonally never feel that I'm done with the game, so there is no need to sell it back.
I have been nothing but impressed by the new DMC game, but I still haven't bought and I'm waiting for it to be around £10, because I'll enjoy it just as much whether I buy it now or a year later (several people who played it, including reviewers, said it was pretty awesome, so its sales don't reflect its quality). In contrast, I bought Sould Sacrifice at launch to make sure that I could team up with other people and thus payed full price for it.
I bought wiifit and hated it and I doubt that its sales reflect its quality. Some times it's mostly hype rather than a good game. If sales reflected quality then Xenoblade would have sold much better than it did. Didn't FFXIII-2 outsell it despite bad word of mouth from XIII and average reviews? Was Xenoblade a bad game or what?

^^ To be fair, Xenoblade sold better than, i guess, Nintendo of America would have expected.

Monster Hunter: pissing me off since 2010.
I also find his logic flawed.
"Because the replayability of our content is super strong. The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin".
It really depends on the genre. Story related short games don't have much replayability. I'm sure the same thing can be said about GT5 and its good sales. People keep playing it or refrain from selling it just in case they wanna play it again. There's less interest in playing a story based game again. I don't know anything about Pikmin, but neither Mario kart or super mario games have much of a story. I don't remember the last time I saw a tekken 5 or GT5 game in the used games section of my local GAME or HMV.

| Mr Khan said: ^^ To be fair, Xenoblade sold better than, i guess, Nintendo of America would have expected. |
Oh, I'm aware of that. But do its sales reflect its quality? I have heard nothing but great things about this game both from gamers and reviewers.

i didn't even realize until now i only have traded in like 2 or 3 nintendo games in my life
| CGI-Quality said: Too damn funny!
|
It would've been a winner with Kaz's face instead of the PS logo.
| naruball said: I also find his logic flawed. It really depends on the genre. Story related short games don't have much replayability. I'm sure the same thing can be said about GT5 and its good sales. People keep playing it or refrain from selling it just in case they wanna play it again. There's less interest in playing a story based game again. |
So perhaps then developers should recognize this, and budget accordingly. Instead, the games that are most expensive to develop are often also more story-based than others, I would argue.