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Forums - Gaming - Why do people assume sales will go up without second hand sales?

If I bought the game at $60, I believe it's worth the money.

If I bought the game at $30, I believe it's either worth only that much or just getting it at special sale.

If I thought the game is worth $30 and it's only sold everywhere at $60, I won't buy it.

If anything, cutting out second hand sales entirely will only sell less, not more.

So, instead of focusing on making the games good so people will keep them, customers are instead punished with DRM.

Biting the hands that feed you is not a good choice.



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Also, if I can't sell my $60 game for $30 after I'm done, then I'm less inclined to buy it in the first place.



Not just that, but some people believe it was the reason for studios closing down last generation.

Many people are in for a rude awakening.



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Bad logic. Well, good logic but it's missing something. A game might be worth $60 to some people but when they see it for $50, it's not hard to see why they'd choose the lower price instead. When you have a choice, you generally choose the one with lower price.

That said, higher prices don't necessarily mean higher sales either. A person might have just $50 to spend on games at one moment so he can't/won't spend $60. And the more expensive games get, the less money he's likely to have for other games. Let's say you have $300 per year to spend on games. At $60 a piece, you'll be able to buy five new games. But at $50 a piece, you'll have money for six games. Of course it's not that simple either, but there's only so much a person will spend on games. I also imagine the threshold to buy games gets higher and higher the more expensive they are.



Galaki said:

If I bought the game at $60, I believe it's worth the money.

If I bought the game at $30, I believe it's either worth only that much or just getting it at special sale.

If I thought the game is worth $30 and it's only sold everywhere at $60, I won't buy it.

If anything, cutting out second hand sales entirely will only sell less, not more.

So, instead of focusing on making the games good so people will keep them, customers are instead punished with DRM.

Biting the hands that feed you is not a good choice.

it's wishful thinking on their part, nothing more.



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Galaki said:

If I bought the game at $60, I believe it's worth the money.

If I bought the game at $30, I believe it's either worth only that much or just getting it at special sale.

If I thought the game is worth $30 and it's only sold everywhere at $60, I won't buy it.

If anything, cutting out second hand sales entirely will only sell less, not more.

So, instead of focusing on making the games good so people will keep them, customers are instead punished with DRM.

Biting the hands that feed you is not a good choice.

You believe? It's worth it? I won't buy it?....

You don't need to believe anything. Steam has done wonders for PC and was just as hated as the X1 by some people. It may not happen in the first few years of the coming gen/this gen but it'll happen.

@Euphoria, It wasn't the sole reason why some studios closed but it was without a doubt a major factor. Devs get 0% of that money for something they made! MS is giving them a cut, that shouldn't be a bad thing.



They need someone to blame but if it was really that dire they would just open their own retail chains and cut Gamestop out of the picture completely



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Because some people are stupid and they'll believe anything a corporation tells them. BTW Coke helps prevent cancer you know.

And corporations make cynical appeals to gamers suggesting you are making developer's children go hungry if you buy used games.



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ironmanDX said:

@Euphoria, It wasn't the sole reason why some studios closed but it was without a doubt a major factor. Devs get 0% of that money for something they made! MS is giving them a cut, that shouldn't be a bad thing.

In order for there to be a used copy the game has to have alread been sold at full new price. 



Hmm, pie.

The Fury said:
ironmanDX said:

@Euphoria, It wasn't the sole reason why some studios closed but it was without a doubt a major factor. Devs get 0% of that money for something they made! MS is giving them a cut, that shouldn't be a bad thing.

In order for there to be a used copy the game has to have alread been sold at full new price. 

No kidding, I wasn't clear enough with my point. If a brand new game is $60, how much do the devs get?

If the same game is $55-50, it's a new release if it's $60 new right? The store gets all that profit and the devs lost a potential customer.

EB games here in Australia, awards you more for trading games in and awards you more for buying second hand games. They're getting away with theft, not literally but they are making a steal... You get what I mean!!

https://www.ebgames.com.au/EBWorld/about

I've posted it before.