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Forums - PC - Great PC Gaming/Console Gaming Editorial by Brett Thomas (Bit-Tech)

Well its an interesting article but I do think he failed to discuss the role that hardware manufacturers will play. Lets face it as long as consumers are willing to spend obscene amounts of money on their PCs, the hardware manufacturers will need devs like crytek around to help those consumers justify their hardware purchase.

So what impact does their push in the direction of increased PC development have on this market? Clearly the devs themselves would love to move exclusively to the simplified market of the consoles but the hardware market is substantial and accounts for a lot of revenue that they are certainly willing to fight for...the other thing is that if big monolithic devs move out of the PC market the fact that it is so accessible means that smaller groups can actually move in to that niche.

Still though, I agree with his overall conclusion that the market is vastly underestimated.



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I will agree that NPD retail sales number for PC are meaningless.

They estimate that 910.7 millions$ was spent in retail in 2007.

 Well there's 2.5 millions Wow players in the US.

Those players alone spent 50$ (Burning crusade expansion) + 12*15$ ( monthly fee) = 230$.

That's 575 Million $ of PC games, only 125 Million of it that was accounted by NPD................

 

 

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

0.8% digital downloads? HAHA, I didn't even notice that number before.

Seriously though? I've got literally dozens of friends with at least a couple games on Steam...plenty of them use Steam exclusively.



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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

this thread is awesome. Best thread ever. Nice info there shio. A+ job.



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Amazing discussion about being wrong
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Garcian Smith said:

This article is horribly misleading. It basically says, "this study left out this and this, so PC games MUST be doing better than people say!!" Which is, of course, a fallacy.

First, the impact of downloadable games on software revene seems to always be grossly overstated by PC boosters. In 2006, the revenue from full downloadable games was a paltry 0.4% of global games revenue. (Source: http://www.developmag.com/interviews/101/Developments-next-top-models-Part-2 ) Even assuming a tremendously unbelievable growth rate in 2007 (say, 100%, with all factors remaining the same, which is highly unlikely), that still means only 0.8% of game revenue came from downloadable full games. Now, assuming that "14% of game sales" = "14% of game revenue," that puts the PC at a whole 14.8% when including that percentage.

As for casual games... well, the study doesn't seem to mention whether or not they were included, but the article writer seems to think that they weren't for some odd reason. But, let's give him the benefit of the doubt for a moment, baseless as that assumption may be. From the same article, it appears that casual PC games brought in about 3.2% of global game revenue in 2006. Assuming the same astronomical, pie-in-the-sky growth rate of 100% for '07, with all factors remaining the same, that puts casual PC games at 6.4% of revenue. Add that to our above percentage, and we get 21.2% - barely over a fifth of game revenue. And, again, that's assuming an unrealistically high growth rate and that all of the article writer's baseless assumptions are true.

And, of course, casual games don't exactly help the PC garner big-name exclusives. Why, just consider the top 10 best-selling PC games of 2007:

1. World Of Warcraft: The Burning Crusade (Vivendi) - 2.25 million
2. World Of Warcraft (Vivendi) - 914,000
3. The Sims 2: Seasons Expansion Pack (Electronic Arts) - 433,000
4. Call Of Duty 4: Modern Warfare (Activision) - 383,000
5. Command & Conquer 3: Tiberium Wars (Electronic Arts) - 343,000
6. Sim City 4 Deluxe (Electronic Arts) - 284,000
7. The Sims 2 (Electronic Arts) - 281,000
8. The Sims 2: Bon Voyage Expansion Pack (Electronic Arts) - 271,000
9. Age Of Empires III (Microsoft) - 259,000
10. The Sims 2: Pets Expansion Pack (Electronic Arts) - 236,000

Take out anything with "Warcraft" or "Sim" in the name, and you're left with CoD4 (which had much higher sales on consoles), C&C3 (which had about equal sales on the 360), and Age of Empires 3 (which was released - what, 2-3 years ago?). People also overwhelmingly bought other big-name cross-platform titles (Bioshock, Orange Box) on consoles, as opposed to PCs. In addition, the PC's most touted big-name exclusives - The Witcher, Crysis, and so on - barely made 100k in sales, if that. Even if you count digital distribution, which, according to the numbers I worked out above, accounts for maybe 3-4% of PC game sales revenue.

PC gaming is dying. Just look at '08. Aside from Starcraft 2, what else with a big name is being released? A whole lot of nothing.


 Have you seen the insane and humongous list of massive hits that'll hit the PC in 08? Clearly not, there are at least 30-40 big PC games this year alone which will easily be million sellers! 



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I think Bittorrent has done to movies and to a lesser extent games what Napster did to music, basically it opened up piracy of those things online to the masses. Sure there was videogame piracy for a long time (I remember going to friends houses to trade/copy Commodore 64 games and logging onto scene BBSs) but it has never been easier than it is now. There are games that are exempt from most of the problems of piracy like World of Warcraft but anyone who thinks that other companies aren't feeling the affects of piracy are fooling themselves.

As for PC Gaming, there is indeed a huge list of PC exclusives coming out but when you look at the actual development budgets on most of them and the expected number of sales the vast majority pale in comparison to console games. There are a few successful PC publishers/developers that dominate PC Gaming (Blizzard, Valve, EA) but everyone else is basically fighting for scraps and many of them are turning to consoles to help pay rising development costs and because of rampant piracy (id, Epic, Bethesda, etc).

The influence of gaming consoles is growing, it can be seen by the popularity of Unreal Engine 3 and the reasons behind it. It can be seen in more and more big PC games having simultaneous release dates on consoles. It can be seen in the number of PC games that push the envelope becoming smaller. For every Crysis how many games with far more modest system requirements are produced? Anyways that's just my two cents on the whole topic.



@ Garcian Smith
The moral of the story is... don't fuck with PC gamers.

@Legend11
The PC gets ports of most major console games, and has a lot more exclusives, so what is your point?