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Forums - Nintendo Discussion - Post your 3DS stats - Official Super Smash Bros. WiiU/3DS Thread

 

When will you be getting the 3DS version of Super Smash Bros?

Day 1 94 55.62%
 
In October 9 5.33%
 
Before the end of the year 10 5.92%
 
In 2015 2 1.18%
 
Never, I'm waiting for the Wii U version 52 30.77%
 
Total:167

"Spectator Mode is available even on the compact 3DS version!! In this mode, you can watch players all around the world fight and make bets with in-game gold. Wager wisely by checking out the player names, rules, win rates, odds, fighters, and stage!!"

"Being able to cheer someone on is what really makes spectating matches fun. This time, 1st and 2nd place will get prizes in four-player matches, and spectators can bet the gold they win on Bonus Chances."



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So are Ridley/Mewtwo/Dixie actually in?



AZWification said:
animegaming said:
for all those Lucas, Snake, Ice Climbers, and wanting a good version Ganondorf this is for you

https://www.youtube.com/watch?v=GPEfsZouSLs

There won't be a good version of Ganon in Smash 4? Fuck, why...........


cause its for all the dumb stupid character request i bet XD



animegaming said:
AZWification said:

There won't be a good version of Ganon in Smash 4? Fuck, why...........


cause its for all the dumb stupid character request i bet XD

But I didn't make any dumb charatcer requests and I'm still getting fucked over!



                
       ---Member of the official Squeezol Fanclub---

Hiku said:
ninjaman003 said:
Hiku said:

*snip*

I know he likes trolling fans, but he rarely gives such a big room for doubt. On top of that, why would you purposely get a lot of people's hopes up for such a letdown. If anything that would decrease sales.

By "big room for doubt" you mean the time inbetween his troll, and when he reveals the truth? Yeah, that's true. Usually he does that right after. In some cases it's taken a while though. Palutena took a couple of months I believe. And before the reveal with Lucina and Robin, he tweeted that there would be a character reveal the next day. The company behind Xenoblade retweeted that tweet, so everyone thought it would be Shulk. But then right before the reveal, Sakurai tweeted a pic of Rayman, so now people thought it would be Rayman. Whether Bayonetta, Rayman or Shulk are in the game or not, he hasn't adressed yet. Although we found that out through the leak I guess. But Ridley's tease was both very direct and specific, and there's been a long time since it happened with no update. Not sure what to make of that.

I haven't been following the progress of the supposed re-leak of the "real" DLC characters and their ligitimacy.
But until I see proof that this new info comes from the original leakers, I'm inclined to believe the first DLC leak since the rest of what they showed looks to have been absolutely true.

He specifically teased Ridley though. He is in the game in some fashion as we have already seen. People just made the connection with Shulk, that might have been intended, it might not have, probably was though. Rayman was disconfirmed by Nintendo of Canada(I think he said it on purpose just so people would know he's not in). and there is no reason to assume bayonetta is in through official sources.



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"A panel in the Challenges area will unlock everytime you clear a challenge. When you unlock a panel, you'll see hints for unlocking panels directly adjacent to it on all sides. And this time, each panel will unlock pictures related to the challenge. This is tougher than it looks, you know? The challenges in the 3DS version are a little on the easy side, but the Wii U version challenges might be a bit trickier."

"Customize your characters in the Custom section. It sounded better to customize "characters" instead of "fighters," so that's what we went with. There are various ways to customize, but make sure you remember to set up the powers you're bringing with you before playing a round of Smash Run."



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an Edge interview with Sakurai

http://nintendoeverything.com/sakurai-on-the-need-to-appeal-to-all-types-of-gamers-new-smash-bros-more-interesting-than-the-others/

 

I think the popularity of Melee rested fundamentally on the game’s speed. The dazzling exchange of skills was the game’s most exhilarating aspect and the rough edges in terms of the game’s balance went mostly unnoticed. Even though the dynamic range of the characters was limited, the game somehow made its mark, even with hardcore fans of the genre. Melee’s controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldn’t handle such highly skilled games. If tournament popularity was the most important consideration, then I think we would create a Smash Bros. game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it. Games aimed at casual users, such as Wii Sports and Wii Fit, reinvigorated the market and their success lay behind Wii’s popularity, [so] we had to make sure that Brawl would also be fun for first-time players. We also had to make sure that everyone could use the controls, such as holding the Wii Remote sideways. As a result of these considerations, overall Brawl is rather tame game; this had its advantages, but it also took away some of the excitement. While there’s a lot of enthusiasm for tournaments on the one hand, there are also users who just give up on these sorts of games because they can’t handle the complexity and speed. While other fighting games continue to work on honing this tournament aspect, I think that we need to move in a direction where there is more of a focus on inexperienced gamers. Companies that release products that target a very vocal, visible group of gamers tend to receive good reactions and they may feel good about it, but I think that we have to pay special attention to the less vocal, not so visible group of players, or else games will just fade away. There are so many other games out there which are geared to tournaments. It is important for us, however, to maintain the game’s status as a kind of ‘rough’ party game in which anyone can play without feeling too much pressure over winning or losing. We therefore want to keep a nice balance in which a wide variety of events can occur in the game, some of them quite outrageous. With this, Smash Bros. isn’t just a fighting game, it is an opponent-based action game. The most important thing is that the game have breadth and depth, since we would like them to be popular with both novices and hardcore gamers. We think that people who aren’t so good at turning the tables and coming back from behind can still get enjoyment out of the [new] game, even if they turn off items and Smash Balls. Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.

Read more at http://nintendoeverything.com/sakurai-on-the-need-to-appeal-to-all-types-of-gamers-new-smash-bros-more-interesting-than-the-others/




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You can play as as Shulk in his boxers! OMG sexism!



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TruckOSaurus said:
You can play as as Shulk in his boxers! OMG sexism!

I bet nobody will make a thread about it!



                
       ---Member of the official Squeezol Fanclub---