First let's talk about more games becoming like movies, and I don't mean that in terms of story elements, but more in the sense of long and, in some cases, tedious cutscenes. Games should be a mix of great story and gameplay. Games like Portal and Borderlands do a freaking incredible job doing this, amazing stories with really short or practically no cutscenes at all. I'm not saying games shouldn't have cutscenes (practically all games need it) but keep them as short as possible, tell your story throw gameplay and the environment (like the Bioshock franchise), not with a long tedious cinematic.
We also have games which are becoming more action oriented. Dead Space 3 and the RE franchise are examples of this, just because the survival horror genre is "no longer popular".
Going beyond that, we have real actors doing voice acting for video game characters, is this really necessary? Yeah Kiefer Sutherland is doing the voice of Snake, that's cool, but does that make the game any better? Not really, it only makes the development cost even more expensive. Marketing also goes into place, one example that comes into mind is Darksiders 2 and this trailer; they hired James Cosmo (from Game of Thrones), imagine how much money THQ (may R.I.P) wasted on hiring that guy, just to gather the mainstream media, instead of using that money for the game itself (which could have used a little bit more polished).
Don't get me started on actors on E3…
This are just efforts of the video game industry to try to gather the mainstream audience, and imo this won't work, it will just make the games and the marketing more expensive, plus easier and boring.
Anyway rant over.
Nintendo and PC gamer










