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Yes and no (cop out answer!).

It's great for gaming to be in the limelight, and to be able to reach new audiences, but having a bigger audience to aim for means that games have to dilute themselves sometimes. Appealing to the lowest common denominator means the things that make a game special, or define it as unique, get stripped away. Your high budget game won't sell [insert ridiculous number required to break even] if it doesn't try to get as large an audience an possible. However, doing that means it can't be too risky or complex, which is a real burden on creativity.

So.. I guess I was leaning more towards 'no' after all?