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Forums - Microsoft - Cloud Processing won't mean a thing for the Xbone

 

The Cloud will...

Significantly improve games 63 12.57%
 
Improve some games somewhat 65 12.97%
 
Might be used well here and there 101 20.16%
 
Merely PR BS 271 54.09%
 
Total:500

It is merely speculation at this point, but the PR bullshit of making your local machine 4x more powerful is what is unbelievable. Nobody denies there are certain things that the cloud can do better.

I've only made a few simple games myself, those used pre computed data. Sure a cloud could do that, but it would have been an unnecessary complication. I've had a lot more experience with cloud based computing in the gps navigation field. There it makes sense, maps change all the time, a server has more up to date information of local traffic conditions etc. I made a caching system to retrieve pre processed vector map data in parts. It wasn't used though, too complex (more drain on the machine then rendering locally), too many variables with outages, too much bandwidth. A system with a local change file on the existing map is used instead.

Rendering games is far more complex and requires a lot more resources. 1080p60 is the next target, 5 to 7 GB of ram available for game engines, 8 core cpu's. It will be hard for the cloud that add much to that raw power.
We're at a point now where development tool are being simplified with engines in which you can instantly test your artwork thanks to real-time global illumination for example. Figuring out where to re-insert pre computed data, coding for data that's unpredictable in timing, coding backup schemes, that's all moving in the opposite direction.

Coding for the cell is a bad example. Totally different. Every ps3 has the same spe's with the same latency and bandwidth. Still it took years to take advantage of it since parallel processing is difficult to do well. Now with cloud computing everyone has different internet, latency is high and undependable, bandwidth is extremely low.

Sure, some people will take the challenge and find some ways to enhance a few things with pre computed data. But making your console 4x more powerful is PR bullshit. Most if not all of the benefits will come from adding dynamic data to games. It will enhance games greatly, it will not make your console more powerful.

Cloud processing could have saved Skyrim on ps3. Keep track of the change data on the server and only serve the relevant cell data to the console. (They could have saved it too by writing a better caching scheme for change data using the hdd, no a lot of excuses there, merely the old foe legacy code and tight deadlines) Server side has the benefits of being able to keep updating the change data, saving a bit of power locally.

Somewhere there is a trade off between updating things locally and waiting for it to download. You can also look at it this way. Non time critical stuff that doesn't need to be updated every frame will also give you a power boost locally. Update something every 5 frames, you have 5 times the power available to do it...

DF is not gospel either. They trounced OnLive when it was announced, not possible. Then it came out and it sorta worked, although most of their fears of laggy game play, compression artifacts, and lower then local rendered detail were true. But instant demos, seeing what everyone else is playing, is certainly cool. Then it kinda went bankrupt...

Anyway as a programmer I'm very curious to see how game developers will utilize this. Cloud computing will have it's cool things too, but I don't expect it helping out with rendering.



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Hynad said:
Imaginedvl said:
Machiavellian said:

Hynad said:

I'm sorry. But you are neither a developer nor an engineer. You cannot develop code yourself and you do not have a way to test if it's possible or not. So your words are nothing but speculations.


Am I doing it right? =P

Well, I am a developer but not for games.  Yes, I can only speculate based on my experience working on cloud platforms but not hosted game code which is why I stated I would rather hear from people that DO game code for a living and who would have actual practical experience.  I know, its easy to just grab a part of someone post instead of reading the whole thing which is what people are good at on the net but please read the whole thing.

I make no mention that I know what can and cannot be done.  Instead, I am stating we need to wait for people with that knowledge, who have actually tried to use or are using cloud compute.  I hear the naysayers but I am wondering what they are basing their experience on.  Without experience, its just ramdon noise

Don't bother with this guy...

He reported me for saying the same exact thing (I'm a dev. and I'm using Azure for cloud processing). I said that it is not because he is reading something on the internet that this is true and he reporting me for that (and I got a warning for "implying he was stupid" just because I said he was just an internet reader and not a dev.)... And then he played the "prove it" card.

Just look at a lot of replies here. People are arguing that we need a lot of bandwith etc. to use the cloud processing... The only thing we really need is an internet connection (obvious); then processing stuff in the cloud does not mean rendering it in the cloud and streaming it; like many asynchroneous tasks in a single player game, we can process it somewhere and get the result later (so the lag is not really a problem, no need to have very high speed internet for that).

Everytime you are giving your opinion on the possibilities and potential and why it is doable in today's internet environment, they keep replying with "did you read the EuroGamer article..." like it was the absolute truth :) And when you try to explain them that they are also speculating; they are asking you to "prove" everything... But they believe everything in the article... go figure...

LOL! Keep em coming!

You clearly haven't read the article. Because the article doesn't suggest there are no ways to use cloud processing. They're taking the wait and see approach, while elaborating on the reason why they think it's not going to have as big an impact as MS claims.  It's really funny how you argue this touted feature of the XBO.  People say that it won't be a "game changer" feature. Most agree that the use won't have as big an impact as MS claimed it would (4 times the power of the XBO has without it)... You're saying the exact same thing everyone is saying... And there you here, still arguing for nothing. 

But go on. Keep on arguing with yourself. xD

WOW you again :) The guy who report people because they are telling him that he is not a dev and just an internet reader?
Why are you coming in every reply and talking about your "4 times the power blah blah" when obviously we are not even talking about that but about what is cloud processing and why it is different than streaming (and other things about the bandwidth).

You know; we got it... MS exagerated the "4 times"; now will you let people talk about something else? I do not think this thread is about the "PR message" but really the fact that it will mean "nothing" to the Xbox One. (read the title)

Now can you stay on topic and stop insulting me with your arrogant replies about your point of view on Microsoft PR? I reported you by the way; I'm getting tired of this.



"Cloud processing" is an industry buzz word and doesnt mean shit right now. That will change in the future, I am sure.
But now its NOTHING but MS damage control and PR bullshit. Anyone who thinks otherwise is naive.



  Tifa got MOVES!

Imaginedvl said:
Hynad said:

Imaginedvl said:

Don't bother with this guy...

He reported me for saying the same exact thing (I'm a dev. and I'm using Azure for cloud processing). I said that it is not because he is reading something on the internet that this is true and he reporting me for that (and I got a warning for "implying he was stupid" just because I said he was just an internet reader and not a dev.)... And then he played the "prove it" card.

Just look at a lot of replies here. People are arguing that we need a lot of bandwith etc. to use the cloud processing... The only thing we really need is an internet connection (obvious); then processing stuff in the cloud does not mean rendering it in the cloud and streaming it; like many asynchroneous tasks in a single player game, we can process it somewhere and get the result later (so the lag is not really a problem, no need to have very high speed internet for that).

Everytime you are giving your opinion on the possibilities and potential and why it is doable in today's internet environment, they keep replying with "did you read the EuroGamer article..." like it was the absolute truth :) And when you try to explain them that they are also speculating; they are asking you to "prove" everything... But they believe everything in the article... go figure...

LOL! Keep em coming!

You clearly haven't read the article. Because the article doesn't suggest there are no ways to use cloud processing. They're taking the wait and see approach, while elaborating on the reason why they think it's not going to have as big an impact as MS claims.  It's really funny how you argue this touted feature of the XBO.  People say that it won't be a "game changer" feature. Most agree that the use won't have as big an impact as MS claimed it would (4 times the power of the XBO has without it)... You're saying the exact same thing everyone is saying... And there you here, still arguing for nothing. 

But go on. Keep on arguing with yourself. xD

WOW you again :) The guy who report people because they are telling him that he is not a dev and just an internet reader?
Why are you coming in every reply and talking about your "4 times the power blah blah" when obviously we are not even talking about that but about what is cloud processing and why it is different than streaming (and other things about the bandwidth).

You know; we got it... MS exagerated the "4 times"; now will you let people talk about something else? I do not think this thread is about the "PR message" but really the fact that it will mean "nothing" to the Xbox One.

Now can you stay on topic and stop insulting me with your arrogant replies about your point of view on Microsoft PR? I reported you by the way; I'm getting tired of this.

Because you keep on calling out people for being skeptical about the impact of it.  When you have nothing more to provide here than what is already accepted by most people here as the most likely scenario.




Hynad said:

Because you keep on calling out people for being skeptical about the impact of it.  When you have nothing more to provide here than what is already accepted to be the most likely scenario.


No I keep calling people for coming in thread talking about the meaning of this feature for Xbox One and bashing with the fact that Microsoft PR is bullshit which 100% different instead of actually talking about the feature itself and stay on topic. (this is why I called you)

Also I call only people who are comparing this to streaming, using the EuroGamer article as the only thruth and people who said nothing can be done with cloud processing (maybe you are not one of them but you seem to believe you are targeted by this; whatever makes you happy).

And again; stop asking people to prove it when you blindly believe what EuroGamer posted in their article... It makes no sense.



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Imaginedvl said:
Hynad said:

Because you keep on calling out people for being skeptical about the impact of it.  When you have nothing more to provide here than what is already accepted to be the most likely scenario.


No I keep calling people for coming in thread talking about the meaning of this feature for Xbox One and bashing with the fact that Microsoft PR is bullshit which 100% different instead of actually talking about the feature itself and stay on topic. (this is why I called you)

Also I call only people who are comparing this to streaming, using the EuroGamer article as the only thruth and people who said nothing can be done with cloud processing (maybe you are not one of them but you seem to believe you are targeted by this; whatever makes you happy).

And again; stop asking people to prove it when you blindly believe what EuroGamer posted in their article... It makes no sense.

I don't blindly believe anything here. That's the thing. ^__-



Hynad said:
Imaginedvl said:
Hynad said:

Because you keep on calling out people for being skeptical about the impact of it.  When you have nothing more to provide here than what is already accepted to be the most likely scenario.


No I keep calling people for coming in thread talking about the meaning of this feature for Xbox One and bashing with the fact that Microsoft PR is bullshit which 100% different instead of actually talking about the feature itself and stay on topic. (this is why I called you)

Also I call only people who are comparing this to streaming, using the EuroGamer article as the only thruth and people who said nothing can be done with cloud processing (maybe you are not one of them but you seem to believe you are targeted by this; whatever makes you happy).

And again; stop asking people to prove it when you blindly believe what EuroGamer posted in their article... It makes no sense.

I don't blindly believe anything here. That's the thing. ^__-

Good for you. I do not blindly believe in anything here too. I have just a different point of view.



Imaginedvl said:
Hynad said:
Imaginedvl said:
Hynad said:

Because you keep on calling out people for being skeptical about the impact of it.  When you have nothing more to provide here than what is already accepted to be the most likely scenario.


No I keep calling people for coming in thread talking about the meaning of this feature for Xbox One and bashing with the fact that Microsoft PR is bullshit which 100% different instead of actually talking about the feature itself and stay on topic. (this is why I called you)

Also I call only people who are comparing this to streaming, using the EuroGamer article as the only thruth and people who said nothing can be done with cloud processing (maybe you are not one of them but you seem to believe you are targeted by this; whatever makes you happy).

And again; stop asking people to prove it when you blindly believe what EuroGamer posted in their article... It makes no sense.

I don't blindly believe anything here. That's the thing. ^__-

Good for you. I do not blindly believe in anything here too. I have just a different point of view.

Having read the whole thread... Not really. Barely anyone commenting here believe there won't be any proper use of that feature. You're basically saying the same thing anyone who understands the tech to a minimum has been saying during this here thread.  But you do so while antagonizing others. Or by calling out people for believing some articles that elaborate enough to actually make sense.

Your point of view is that MS's PR was an over-exaggeration, but that the feature can still help the XBO with multiple tasks that don't have any reliance on precise timing.  That's what most people here are basically saying, and also what the DF article is saying. So... Your point again?



Hynad said:
Imaginedvl said:
Hynad said:
Imaginedvl said:
Hynad said:

Because you keep on calling out people for being skeptical about the impact of it.  When you have nothing more to provide here than what is already accepted to be the most likely scenario.


No I keep calling people for coming in thread talking about the meaning of this feature for Xbox One and bashing with the fact that Microsoft PR is bullshit which 100% different instead of actually talking about the feature itself and stay on topic. (this is why I called you)

Also I call only people who are comparing this to streaming, using the EuroGamer article as the only thruth and people who said nothing can be done with cloud processing (maybe you are not one of them but you seem to believe you are targeted by this; whatever makes you happy).

And again; stop asking people to prove it when you blindly believe what EuroGamer posted in their article... It makes no sense.

I don't blindly believe anything here. That's the thing. ^__-

Good for you. I do not blindly believe in anything here too. I have just a different point of view.

Having read the whole thread... Not really. Barely anyone commenting here believe there won't be any proper use of that feature. You're basically saying the same thing anyone who understands the tech to a minimum has been saying during this here thread.  But you do so while antagonizing others. Or by calling out people for believing some articles that elaborate enough to actually make sense.

Your point of view is that MS's PR was an over-exaggeration, but that the feature can still help the XBO with multiple tasks that don't have any reliance on precise timing.  What most people are basically saying, and also what the DF article is saying. So... Your point again?

No. But that's okay...

I'm not going to repeat myself. You can play this game of just repeating your one-way understanding of this whole conversition if you want.
Also, again like the title of this thread, I encourage you to read the majority of the "bashing" comments before saying that (the bolded part).



@Hynad and ImagineLvl: Break it up. If you wanna continue arguing do it via PM.

Also, watch the quote trees when you reply.



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