Hynad said:
Imaginedvl said:
Machiavellian said:
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Hynad said:
I'm sorry. But you are neither a developer nor an engineer. You cannot develop code yourself and you do not have a way to test if it's possible or not. So your words are nothing but speculations.
Am I doing it right? =P
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Well, I am a developer but not for games. Yes, I can only speculate based on my experience working on cloud platforms but not hosted game code which is why I stated I would rather hear from people that DO game code for a living and who would have actual practical experience. I know, its easy to just grab a part of someone post instead of reading the whole thing which is what people are good at on the net but please read the whole thing.
I make no mention that I know what can and cannot be done. Instead, I am stating we need to wait for people with that knowledge, who have actually tried to use or are using cloud compute. I hear the naysayers but I am wondering what they are basing their experience on. Without experience, its just ramdon noise
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Don't bother with this guy...
He reported me for saying the same exact thing (I'm a dev. and I'm using Azure for cloud processing). I said that it is not because he is reading something on the internet that this is true and he reporting me for that (and I got a warning for "implying he was stupid" just because I said he was just an internet reader and not a dev.)... And then he played the "prove it" card.
Just look at a lot of replies here. People are arguing that we need a lot of bandwith etc. to use the cloud processing... The only thing we really need is an internet connection (obvious); then processing stuff in the cloud does not mean rendering it in the cloud and streaming it; like many asynchroneous tasks in a single player game, we can process it somewhere and get the result later (so the lag is not really a problem, no need to have very high speed internet for that).
Everytime you are giving your opinion on the possibilities and potential and why it is doable in today's internet environment, they keep replying with "did you read the EuroGamer article..." like it was the absolute truth :) And when you try to explain them that they are also speculating; they are asking you to "prove" everything... But they believe everything in the article... go figure...
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LOL! Keep em coming!
You clearly haven't read the article. Because the article doesn't suggest there are no ways to use cloud processing. They're taking the wait and see approach, while elaborating on the reason why they think it's not going to have as big an impact as MS claims. It's really funny how you argue this touted feature of the XBO. People say that it won't be a "game changer" feature. Most agree that the use won't have as big an impact as MS claimed it would (4 times the power of the XBO has without it)... You're saying the exact same thing everyone is saying... And there you here, still arguing for nothing.
But go on. Keep on arguing with yourself. xD
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WOW you again :) The guy who report people because they are telling him that he is not a dev and just an internet reader?
Why are you coming in every reply and talking about your "4 times the power blah blah" when obviously we are not even talking about that but about what is cloud processing and why it is different than streaming (and other things about the bandwidth).
You know; we got it... MS exagerated the "4 times"; now will you let people talk about something else? I do not think this thread is about the "PR message" but really the fact that it will mean "nothing" to the Xbox One. (read the title)
Now can you stay on topic and stop insulting me with your arrogant replies about your point of view on Microsoft PR? I reported you by the way; I'm getting tired of this.