When will the market get bored of FPSs? I mean, really, if you like guns there's a full-budget one every two weeks it seems.
When will the market get bored of FPSs? I mean, really, if you like guns there's a full-budget one every two weeks it seems.
| hinch said: I wouldn't get your hopes up on that one :( The game is comming out on PC, PS3, 360, PS4 and Xbox One according to CVG. |
yea, I just looked it up after viewing the vid in this post. But they don't exactly say it isn't either!
I only liked this:








Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
I'm disappointed. Gameplay seemed mediocre and levels boring. Not going to judge just yet... But they really have to show something better to get me to like it.
Also, health's going to regenerate. They say it's just a 'tiny bit' or something but I don't really trust that. Why have regeneration at all if it's so insignificant? I'm guessing it'll be more important than they'd like to admit.
A few interesting bits
Is 60 frames per second the target for current gen as well?
It’s hardwired for 60fps so we can’t really do anything else (laughs)
It’s weird in this day and age that this is a big deal, but a big deal has been made that (Wolfenstein: The New Order) is going to be a single player only game. Was multiplayer on the table ever or was it just like, “Nope, we only want to do single player?”
It was never on the table for us. It would be possible for us to make a really kick ass multiplayer game, but it would be at the expense of the single player game and we are not ready to do that. We are really passionate about single player experiences and that’s also the great thing about Bethesda, right? They have a proven track record of successful games that are single player only so it’s not a concern for them it’s just “make the game really awesome.” That’s the only thing that matters to them and that’s the only thing that matters to us so that’s what we do.
OK, last question. Coming from the original Xbox Riddick all the way through now, how are you utilizing the power of the new consoles now that there is almost parity with PC in terms of power?
Some of it is so new. There are a bunch of different aspects. There are things that you can do in terms of visuals that just weren’t possible before, like the people on the train. We have wrinkle maps and proper skin shaders, that kind of thing but that’s more on the visual side. On the gameplay side, I don’t think that’s where the challenges are anymore. In video games now, whatever you can dream of you can basically do, so it’s the power of the dream that’s important. It’s how well you conceptualize it and how well you convey that to your team, how willing are you to release your precious darlings that aren’t working and how willing are you to iterate and really reach the next level of execution. I think that is more important than “Oh, we can have twice as many people on screen now.” For this kind of game.
I think that is very liberating too. It used to be about the USP (unique selling point), like “Oh what’s the USP in this game?” When the Gravity Gun came, and that was super awesome but it’s not about that anymore. Like we have this thing that can cut free-form and it’s this really cool thing and in the olden days that would be the USP, you know. That’s what would be in all the promotional material. But we’re past that now, it’s not about that one thing. It’s about the whole idea. It’s about that journey in this strange world and I’m really happy about that. I think that’s exciting and where the future is going in terms of games–a holistic approach as opposed to milking your one thing.
Unlike many games that limit the number of weapons you can carry – generally to two or four –The New Order allows you to carry as many weapons as you can find. Switching through them is surprisingly easy: just hold down a bumper on the controller and cycle through. You can “favorite” a weapon of your choice as well, that you can bring up with the touch of a button.
Health remains a numbers game, with 100 units of health joined by an additional 100 of body armor, just like the old days. The game isn’t easy, though. It may be tempting to equip double pistols and run into a crowd, but you will die quickly. A leaning mechanism helps to encourage you to use cover, and the relentless enemies, both human and mechanical, will never let up. Destructible environments also force you to be fluid. You can’t just hide behind a cement pillar and wait for the enemies to stick their heads up. You need to move and constantly fight.
Once you clear a room, there are secrets and collectibles to be found, and most environments contain a piece of background to help flesh out the world. For instance, the London Nautica doubles as a space museum. It’s here that you discover that the Nazis landed on the moon in the 50s, hence Blazkowicz’s aforementioned animosity.
Cautiously optimistic for this, it looks a tad slow and "cinimatic" plus the art direction seems a bit bland. But on the other hand moon Nazis, Dual weilding shotguns, a plasma cutter, Health/Armor pickups, and some old school design mixed with modern trappings sounds kinda rad.
@TheVoxelman on twitter
hinch said:
I wouldn't get your hopes up on that one :( The game is coming out on PC, PS3, 360, PS4 and Xbox One according to CVG. |
Being thats being published by bethesda there's your answer.
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