AnthonyW86 said:
CGI-Quality said:
AnthonyW86 said: Wauw... that's all i can say. Looks like ND pulled off another masterpiece, i guess this now makes them number one for the titles of best developer off this generation. It also confirms when i said i do not wanting them to focus on a Uncharted 4, there is just so much potential there enough for multiple AAA+ ip's. |
With multiple teams, they can now focus on Uncharted 4 and something else. Two birds, one stone.
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I hope you're right. I did just read this on Gamespot though:
''but The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness. ''
Does that mean that the game is to easy? Because that would be kind of a dealbreaker for me.
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@Bold have you played the demo?
No, the game is not easy by any means, at least when it comes to enemy encounters. You have to be prepared (shivs are priceless here) and plan. If you go rambo you will die if there are more than 3 enemies at once.
But you should play on hard from the go. The survival aspect is much better there (scavenging, backpack space, ammo, etc.), and the AI is better.
As for the really quick loading times, and frequent checkpoints. It's pretty much comparable to the Uncharted here, which I find great personally, I actually hate when there are few checkpoints and when I die I have to replay the exact same sequence as before, it's a major turn-off for me. And the game seems to encourage and reward stealth attitude and planning anyway, so you don't have to be forced to play it safe just not to replay the checkpoint for 20 minutes,