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Forums - Gaming - Suggestions on how next gen consoles should implement game security and not have DRM

What's wrong with having the disc in the console if you want to play it?

Are gamers really that lazy we don't want to change a disc?



 

 

        Wii FC: 6440 8298 7583 0720   XBOX GT: WICK1978               PSN: its_the_wick   3DS: 1676-3747-7846                                          Nintendo Network: its-the-wick

Systems I've owned: Atari 2600, NES, SNES, GBColor, N64, Gamecube, PS2, Xbox, GBAdvance, DSlite, PSP, Wii, Xbox360, PS3, 3DS, PSVita, PS4, 3DS XL, Wii U

The best quote I've seen this year:

Angelus said: I'm a moron

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Birimbau said:
Just implement a tax over trophies, if a gamer buys an used game and he cares about online-trophies, he just has to pay some tax to be able to win trophies or/and play online.

Quantic dream said they had noticed a bigger number of trophies than sold games in Heavy Rain, with this system of online pass applied to trophies, they could have won some extra money with used.

Thats fine but how does this solve the problem of me installing the game, selling it immediatly for little less money and enjoying the full experience for cheap while the second person pays a little more if they want full access and trophies.

Furtermore, how will a console know its a used game if you dont use internet to authenticate?



disolitude said:
Both of these ideas are quite good...but there are limiting scenarios with both.

For example, if a writable medium was used which tracks install and not installed states, you would need to uninstall the game every time youre going to play it at friends place, or have the card inserted in your machine at all times...back to medium swapping.

With a dongle, youd have to have a unique dongle per game, otherwise you wouldnt be able to resell the game and have the game deactivate on your console...so instead of game swapping, we are dongle swapping.

All in all I think the PC DRM approach works to an extent and if the console guys figure out how to incorporate game trading and resale which by the sound of things is what they are doing, we can hardly call them anti consumer. We will see thoug...whomknows how this will play out.

It's not so much "is the game installed" that would be tracked on the writable medium, but "is the game installed and activated". The ability to deactivate the game would be easy enough, without having to fully uninstall the game.

And with the dongle, as I said, you'd have a dongle bank in the system. Since a dongle would be so small, it would be easy enough to have such a bank, especially since they wouldn't need to have a lot of information on them. And dongle-swapping only happens if you run out of spaces... which shouldn't be too big a deal if you have 20 slots in the bank, since people rarely want to have immediate access to more than 20 games at a time.

I don't think the PC DRM approach works at all. There's a reason why PC gaming hasn't suddenly exploded into dominance again with Steam, etc. Steam makes PC gaming viable again, but console gaming remains dominant.

And I'm sorry, but it's anti-consumer. Based on all of the information we have, they'll have a system that will kill small game resellers, destroy the private used game market, and significantly increase the overall price of used games. It also makes it so that gamers without a solid internet connection can't play even the offline games, severely restricts lending of games, and features further tech designed to give MS and third parties more control and take it away from consumers. This is anti-consumer, plain and simple.

On a side note, "whom" is not the appropriate word in your last sentence. The word there is "who". "Whom" goes where you might write "him" or "them", whereas "who" goes where you might write "he" or "they".



disolitude said:
Birimbau said:
Just implement a tax over trophies, if a gamer buys an used game and he cares about online-trophies, he just has to pay some tax to be able to win trophies or/and play online.

Quantic dream said they had noticed a bigger number of trophies than sold games in Heavy Rain, with this system of online pass applied to trophies, they could have won some extra money with used.

Thats fine but how does this solve the problem of me installing the game, selling it immediatly for little less money and enjoying the full experience for cheap while the second person pays a little more if they want full access and trophies.

Furtermore, how will a console know its a used game if you dont use internet to authenticate?



As I said it is just a tax for gamers who care about trophies-multiplayer, if you don't care about them, you don't need to pay any tax.



disolitude said:
Birimbau said:
Just implement a tax over trophies, if a gamer buys an used game and he cares about online-trophies, he just has to pay some tax to be able to win trophies or/and play online.

Quantic dream said they had noticed a bigger number of trophies than sold games in Heavy Rain, with this system of online pass applied to trophies, they could have won some extra money with used.

Thats fine but how does this solve the problem of me installing the game, selling it immediatly for little less money and enjoying the full experience for cheap while the second person pays a little more if they want full access and trophies.

Furtermore, how will a console know its a used game if you dont use internet to authenticate?





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wick said:
What's wrong with having the disc in the console if you want to play it?

Are gamers really that lazy we don't want to change a disc?

Has nothing to do with lazyness. These consoles are supposed to be masters of multitasking and a centerpiece of an entertainment mecca. People are going to do things like say..."xbox play forza" while watching televison and talking to friends on skype and expect forza to be loaded at the race you were about to do 2 days ago. You are suggesting that everything needs to stop, and a disk needs to be inserted to verify if you really own that game by inserting it and only then it can continue. Doesnt really work if you ask me...I mean the bottleneck that potentially takes you out of the whole experience is pretty evident.



disolitude said:
wick said:
What's wrong with having the disc in the console if you want to play it?

Are gamers really that lazy we don't want to change a disc?

Has nothing to do with lazyness. These consoles are supposed to be masters of multitasking and a centerpiece of an entertainment mecca. People are going to do things like say..."xbox play forza" while watching televison and talking to friends on skype and expect forza to be loaded at the race you were about to do 2 days ago. You are suggesting that everything needs to stop, and a disk needs to be inserted to verify if you really own that game by inserting it and only then it can continue. Doesnt really work if you ask me...I mean the bottleneck that potentially takes you out of the whole experience is pretty evident.


Funny thing is it HAS worked since the Atari 2600 in 1977.



 

 

        Wii FC: 6440 8298 7583 0720   XBOX GT: WICK1978               PSN: its_the_wick   3DS: 1676-3747-7846                                          Nintendo Network: its-the-wick

Systems I've owned: Atari 2600, NES, SNES, GBColor, N64, Gamecube, PS2, Xbox, GBAdvance, DSlite, PSP, Wii, Xbox360, PS3, 3DS, PSVita, PS4, 3DS XL, Wii U

The best quote I've seen this year:

Angelus said: I'm a moron

No DRM? Yea, then things will be back to the PS2/Xbox days where kids will all sell copies of their games to everyone.

There was a PC Gaming company Apogee, that gave you the first chapter of every game Free. They wanted to you share it, and if you liked it, buy the full version. Duke Nukem, was one of those game. They were bigger than today’s demos. Apogee dropped its name and became 3D Realms in 1996. It was the 90’s version of Free to Play (Shareware.)

But currently, I think most game get released on consoles because it's so much better DRM than a PC.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

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wick said:
disolitude said:
wick said:
What's wrong with having the disc in the console if you want to play it?

Are gamers really that lazy we don't want to change a disc?

Has nothing to do with lazyness. These consoles are supposed to be masters of multitasking and a centerpiece of an entertainment mecca. People are going to do things like say..."xbox play forza" while watching televison and talking to friends on skype and expect forza to be loaded at the race you were about to do 2 days ago. You are suggesting that everything needs to stop, and a disk needs to be inserted to verify if you really own that game by inserting it and only then it can continue. Doesnt really work if you ask me...I mean the bottleneck that potentially takes you out of the whole experience is pretty evident.


Funny thing is it HAS worked since the Atari 2600 in 1977.

I guess if something works we shouldnt attempt to make it better...

I do hope microsoft does give you the option to keep disc in and bypass activation. I am not saying youre wrong for asking for this... actually i think we may have a win here.

They could allow gamers to use the disk as activation and bypass online activation

BUT as soon as game is activated online the first time allowing it to be tied to your profile and played anywhere with your profile without the disk, disk cant be used as activation for that game ever again and 24 hour check in for the game is required.

Would that work?