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Forums - Microsoft - Spec Analysis: Xbox One (Eurogamer)

"A follow-up architecture panel hosted by Microsoft's Larry Hyrb soon put paid to the latter, more optimistic appraisal of the situation. Very early on it was established that ESRAM is indeed incorporated into the Xbox One design - essentially a large, very fast cache of embedded memory attached to the GPU and CPU that helps to make up the bandwidth deficit inherent in using slower memory. So even without direct confirmation, we now knew that the 8GB of memory in Xbox One is indeed DDR3 as opposed to the bandwidth-rich GDDR5 found in the PlayStation 4 (and Wired's internal photography of the One confirms 2133MHz DDR3 Micron modules). Xbox One may well have a latency advantage over PS4 and power consumption will probably be lower, but GPU bandwidth - a key element in graphics performance - is indeed more limited on the Microsoft hardware.

In terms of the GPU hardware, hard information was difficult to come by, but one of the engineers did let slip with a significant stat - 768 operations per clock. We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock. So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console. Now, bearing in mind that we fully expect PlayStation 4 and Xbox One to launch at similar price-points, how did this disparity come about?

The answer to that comes down to a specific gamble Sony made that Microsoft could not - the utilisation of a unified pool of GDDR5 memory. In the early days of PS4 development, only 2GB of this type of memory looked viable for a consumer-level device. As higher density modules became available, this was duly upgraded to 4GB. By the time of the reveal back in February, Sony had confidence that it could secure volume of 512MB modules and surprised everyone (even developers) by announcing that PS4 would ship with 8GB of unified GDDR5 RAM. The design of its surrounding architecture would not need to change throughout this process - one set of 16 GDDR5 chips would simply be swapped out for another.

Microsoft never had the luxury of this moving target. With multimedia such a core focus for its hardware, it set out to support 8GB of RAM from day one (at the time giving it a huge advantage over the early PS4 target RAM spec) and with serious volume of next-gen DDR4 unattainable in the time window, it zeroed in on supporting DDR3 and doing whatever was necessary to make that work on a console. The result is a complex architecture - 32MB of ESRAM is added to the processor die, along with "data move engines" to courier information around the system as quickly as possible with bespoke encode/decode hardware to alleviate common bottlenecks. Bottom line: if you're wondering why Xbox One has a weaker GPU than PlayStation 4, it's because both platform holders have similar silicon budgets for the main processor - Sony has used the die-space for additional compute units and ROPs (32 vs. 16 in One), while Microsoft has budgeted for ESRAM and data move engines instead. From the Xbox perspective, it's just unfortunate for Microsoft that Sony's gamble paid off - right up until the wire, it was confident of shipping with twice the amount of RAM as PlayStation 4.

"What we found out yesterday confirms practically all aspects of the leaks we previously reported on - and yes, GPU-wise, PS4 is indeed more powerful than the Xbox One."



Leaked Spec Confirmed?
CPU Eight AMD cores running at 1.6GHz, x86 architecture Yes, aside from clock-speed
Graphics Core 12 compute units providing a total of 768 threads, 800MHz, 1.2 teraflops Yes to threads and thus core count, teraflops dependent on clock-speed which is unconfirmed
Memory 8GB of DDR3 RAM (68GB/s bandwidth) plus 32MB of ESRAM (102GB/s) ESRAM and DDR3 confirmed, ESRAM bandwidth unconfirmed but highly likely
Memory Large hard drive, 50GB 6x Blu-ray drive 500GB internal HDD confirmed, Blu-ray drive confirmed (no specifics but again, spec is likely to be accurate)
Networking Gigabit Ethernet, WiFi, WiFi Direct No explicit confirmation on WiFi Direct, but Gigabit LAN and 802.11n WiFi confirmed.
Hardware Accelerators Move engines, image, video, and audio codecs, Kinect multichannel echo cancellation hardware Move engines and Kinect confirmed, hardware video encoder demonstrated

http://www.eurogamer.net/articles/digitalfoundry-spec-analysis-xbox-one



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So rumors confirmed ?



Do the extra flops allow PS4 to play used or borrowed games for free?



I rate Eurogamer.



Sony have the lucky that the industry released the 16Mbits GDDR5 modules to easy increase from 4GB to 8GB without change the initial design/project.

Keep in mind no console design/project receives big changes one year close to release... any change like that need to be done in early 2012 to a late 2013 release. Sony surprised everybody, even Microsoft, just using the new dense modules of GDDR5 released early 2013.

The result is that Sony have the advantage of raw power and simplicity with the same manufacture costs. Now the PS4 looks like a beast compared to the Xbone and Wii U.

Sony put in pratice everything they wanted with PS3 on PS4... that can be a EPIC touchdown.

I'm a PlayStation fan and I can't be more happy from what Sony is delivering for us gamers.



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external power brick, slower cpu, slower gpu, no user upgradable hdd, etc etc
not really anything new but nice to be solidly confirmed.

Oh and one thing i noted that nobody else, or eurogamer seem to have noticed.
no composite or component video out, hdmi or nothing.



Wifi Direct was mentioned as was HDMI in, 4K support and shitload of other things that Eurogamer didn't "predict".



I forgot to say...

Every rumor except the 4GB for PS4 was 100% true like most os guys here stated... just some fans was thinking that MS can change everything in less than a year for a late 2013 release.

Any change make MS will just send the launch to 2014.



the only beast here is the Wii U when you sum up all the features. It is not one thing that makes the Wii U great, but the whole, including price point and Nintendo's profitability.



From AnandTech - summary from GAF.

- 8-core AMD Jaguar CPU
- 12 CU/768 SP AMD GCN GPU
- 8GB DDR3 system memory
- 500GB HDD
- Blu-ray drive
- 2.4/5.0GHz 802.11 a/b/g/n, multiple radios with WiFi Direct support
- 4K HDMI in/out (for cable TV passthrough)
- USB 3.0
- Available later this year



Quote:
Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms.

On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques.

Differences in the memory subsytems also gives us some insight into each approach to the next-gen consoles. Microsoft opted for embedded SRAM + DDR3, while Sony went for a very fast GDDR5 memory interface. Sony’s approach (especially when combined with a beefier GPU) is exactly what you’d build if you wanted to give game developers the fastest hardware. Microsoft’s approach on the other hand looks a little more broad. The Xbox One still gives game developers a significant performance boost over the previous generation, but also attempts to widen the audience for the console. It’s a risky strategy for sure, especially given the similarities in the underlying architectures between the Xbox One and PS4."