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Forums - Microsoft - I want to see Gamestop, Redbox, Gamefly and other rental and used services responses to Xbox One.

Euphoria14 said:
maximrace said:
Gamestop already said used games will work on x1. I thiink a lot of you guys are overeacting. There are just some misunderstandings, wait for them to clear out

As long as this is true and I can continue to trade in games to gain the funds to purchase new games then I have little to no issues with the XBone.

As I post a bit ago. I think if they go with the "big fee" that Phil Harrison hinted at. Microsoft will have a program for its retail partners that have used games that would be used to make sure ownership of the title is wiped from the system, and then Gamestop etc will be free to resell the game at full price and when Live indicates the code, which will be burnt on the disc since that is already there, is used again they will bill Gamestop for an extra copy. The problem is they will be selling the used games as new. (They were doing that before.)



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BlkPaladin said:
Euphoria14 said:
maximrace said:
Gamestop already said used games will work on x1. I thiink a lot of you guys are overeacting. There are just some misunderstandings, wait for them to clear out

As long as this is true and I can continue to trade in games to gain the funds to purchase new games then I have little to no issues with the XBone.

As I post a bit ago. I think if they go with the "big fee" that Phil Harrison hinted at. Microsoft will have a program for its retail partners that have used games that would be used to make sure ownership of the title is wiped from the system, and then Gamestop etc will be free to resell the game at full price and when Live indicates the code, which will be burnt on the disc since that is already there, is used again they will bill Gamestop for an extra copy. The problem is they will be selling the used games as new. (They were doing that before.)

I am curious to know how will that affect trade-in values and will this still allow selling of games outside of retail chains? For example, if I want to sell my game on eBay since it brings in much more money than a Gamestop trade-in. These things are very important to me. I don't want to be handcuffed to all these companies.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Euphoria14 said:
BlkPaladin said:
Euphoria14 said:
maximrace said:
Gamestop already said used games will work on x1. I thiink a lot of you guys are overeacting. There are just some misunderstandings, wait for them to clear out

As long as this is true and I can continue to trade in games to gain the funds to purchase new games then I have little to no issues with the XBone.

As I post a bit ago. I think if they go with the "big fee" that Phil Harrison hinted at. Microsoft will have a program for its retail partners that have used games that would be used to make sure ownership of the title is wiped from the system, and then Gamestop etc will be free to resell the game at full price and when Live indicates the code, which will be burnt on the disc since that is already there, is used again they will bill Gamestop for an extra copy. The problem is they will be selling the used games as new. (They were doing that before.)

I am curious to know how will that affect trade-in values and will this still allow selling of games outside of retail chains? For example, if I want to sell my game on eBay since it brings in much more money than a Gamestop trade-in. These things are very important to me. I don't want to be handcuffed to all these companies.

Yeah it will be one of two things. Either Microsoft since they don't have to print anouther disc will give a bigger cut of the resold produt, this will keep trade in values about the same, other wise the trade in value will fall flat along with the XBO's grey market.



BlkPaladin said:
Euphoria14 said:

I am curious to know how will that affect trade-in values and will this still allow selling of games outside of retail chains? For example, if I want to sell my game on eBay since it brings in much more money than a Gamestop trade-in. These things are very important to me. I don't want to be handcuffed to all these companies.

Yeah it will be one of two things. Either Microsoft since they don't have to print anouther disc will give a bigger cut of the resold produt, this will keep trade in values about the same, other wise the trade in value will fall flat along with the XBO's grey market.

E3 really needs to hurry up so I can have all of these questions answered. My purchase is riding on them.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Euphoria14 said:
BlkPaladin said:
Euphoria14 said:

I am curious to know how will that affect trade-in values and will this still allow selling of games outside of retail chains? For example, if I want to sell my game on eBay since it brings in much more money than a Gamestop trade-in. These things are very important to me. I don't want to be handcuffed to all these companies.

Yeah it will be one of two things. Either Microsoft since they don't have to print anouther disc will give a bigger cut of the resold produt, this will keep trade in values about the same, other wise the trade in value will fall flat along with the XBO's grey market.

E3 really needs to hurry up so I can have all of these questions answered. My purchase is riding on them.


My guess is a lot of people's purchases are tied to how well their E3 goes. I don't intend to buy either a PS4 or Xbox One this year, because of my student loans, but it will give me a good idea of what I will be getting and when.



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BlkPaladin said:
Otakumegane said:
maximrace said:
How I see it: Game is tied to your account. You can untie it so you can bring it back. Gamestore uses new system to put another code on it and that system will give some money to devs depending how old the game is. In the end used games will rise like 5 euros or so in price. This isn't really so bad


It's also complicated as fk.

People whine about friend codes, imagine the hassle of trying to trade in a lot of your games at once and having to dig up the codes for each game and then plugging them in. After that you can type in each code then you can trade in the code to gamestop.

I presented away this would work. There is an unique code burnt and encoded into each different game, and this is what is bound to your account. When someone returns a used game, Gamestop will have a machine from Microsoft where they put it in, the machine extracts the code sends it to Microsoft and Microsoft removes the game from the account it is bound to. The gamer gets a pitance for the game they return and Microsoft can keep track of the games Gamestop resells and sends Gamestop a invoice for the resale fee, and Gamestop can resell the game at full price, like they did back in the day.

The rental thing is a little stickier. But I guess the code can indicate that it is from a retal business and allow you to install and play it for a certin number of days once that is up the player would have to buy it or return the game.

This is quite brilliant and exactly what I was speaking to my brother about a few weeks ago.  Microsoft is probably going to steal my idea haha.  It's not really a logistics nightmare once the right computer software is in place.

It is in Microsoft's best interest to keep Gamestop around since many people like hard copies of games and many people go to Gamestop to get those hard copies.  If they can abolish codes and create them, they can even keep track of how many people buy what... You'll probably also be able to trade/buy/sell codes on xbox live, peer to peer (for the more tech savy so to speak).

There are a lot of options.  Gamestop WOULD LOVE this because it would eliminate Craigslist/ebay competition.  Now new is 60, used is 55.  Microsoft gets a big cut both ways.  Peer to peer selling / buying is on lockdown...

Ebay might not like this haha.



g911turbo said:
BlkPaladin said:
Otakumegane said:
maximrace said:
How I see it: Game is tied to your account. You can untie it so you can bring it back. Gamestore uses new system to put another code on it and that system will give some money to devs depending how old the game is. In the end used games will rise like 5 euros or so in price. This isn't really so bad


It's also complicated as fk.

People whine about friend codes, imagine the hassle of trying to trade in a lot of your games at once and having to dig up the codes for each game and then plugging them in. After that you can type in each code then you can trade in the code to gamestop.

I presented away this would work. There is an unique code burnt and encoded into each different game, and this is what is bound to your account. When someone returns a used game, Gamestop will have a machine from Microsoft where they put it in, the machine extracts the code sends it to Microsoft and Microsoft removes the game from the account it is bound to. The gamer gets a pitance for the game they return and Microsoft can keep track of the games Gamestop resells and sends Gamestop a invoice for the resale fee, and Gamestop can resell the game at full price, like they did back in the day.

The rental thing is a little stickier. But I guess the code can indicate that it is from a retal business and allow you to install and play it for a certin number of days once that is up the player would have to buy it or return the game.

This is quite brilliant and exactly what I was speaking to my brother about a few weeks ago.  Microsoft is probably going to steal my idea haha.  It's not really a logistics nightmare once the right computer software is in place.

It is in Microsoft's best interest to keep Gamestop around since many people like hard copies of games and many people go to Gamestop to get those hard copies.  If they can abolish codes and create them, they can even keep track of how many people buy what... You'll probably also be able to trade/buy/sell codes on xbox live, peer to peer (for the more tech savy so to speak).

There are a lot of options.  Gamestop WOULD LOVE this because it would eliminate Craigslist/ebay competition.  Now new is 60, used is 55.  Microsoft gets a big cut both ways.  Peer to peer selling / buying is on lockdown...

Ebay might not like this haha.

The only problem with this is if hackers find a way to extract that code.  Because once the game disc is stamped at the factory you cannot rewrite the code.  So even if you dis-join that person's account from the licesnse code on receipt of that used game, said person might still have that code (theft basically) leading to a conflict later.

Unless they collect the disc only and just demolish it (and invalidate the code in the system database), and then sell certain discs as used and certain ones as used (even though technically all discs would be new).. that parts does seem a little convoluted.



g911turbo said:
g911turbo said:
BlkPaladin said:
Otakumegane said:
maximrace said:
How I see it: Game is tied to your account. You can untie it so you can bring it back. Gamestore uses new system to put another code on it and that system will give some money to devs depending how old the game is. In the end used games will rise like 5 euros or so in price. This isn't really so bad


It's also complicated as fk.

People whine about friend codes, imagine the hassle of trying to trade in a lot of your games at once and having to dig up the codes for each game and then plugging them in. After that you can type in each code then you can trade in the code to gamestop.

I presented away this would work. There is an unique code burnt and encoded into each different game, and this is what is bound to your account. When someone returns a used game, Gamestop will have a machine from Microsoft where they put it in, the machine extracts the code sends it to Microsoft and Microsoft removes the game from the account it is bound to. The gamer gets a pitance for the game they return and Microsoft can keep track of the games Gamestop resells and sends Gamestop a invoice for the resale fee, and Gamestop can resell the game at full price, like they did back in the day.

The rental thing is a little stickier. But I guess the code can indicate that it is from a retal business and allow you to install and play it for a certin number of days once that is up the player would have to buy it or return the game.

This is quite brilliant and exactly what I was speaking to my brother about a few weeks ago.  Microsoft is probably going to steal my idea haha.  It's not really a logistics nightmare once the right computer software is in place.

It is in Microsoft's best interest to keep Gamestop around since many people like hard copies of games and many people go to Gamestop to get those hard copies.  If they can abolish codes and create them, they can even keep track of how many people buy what... You'll probably also be able to trade/buy/sell codes on xbox live, peer to peer (for the more tech savy so to speak).

There are a lot of options.  Gamestop WOULD LOVE this because it would eliminate Craigslist/ebay competition.  Now new is 60, used is 55.  Microsoft gets a big cut both ways.  Peer to peer selling / buying is on lockdown...

Ebay might not like this haha.

The only problem with this is if hackers find a way to extract that code.  Because once the game disc is stamped at the factory you cannot rewrite the code.  So even if you dis-join that person's account from the licesnse code on receipt of that used game, said person might still have that code (theft basically) leading to a conflict later.

Unless they collect the disc only and just demolish it (and invalidate the code in the system database), and then sell certain discs as used and certain ones as used (even though technically all discs would be new).. that parts does seem a little convoluted.

Even if they are able to extract the code, they will be able to do nothing with it unless they hack the sever side of Live. Because the account/code attachment will be server side. The reason they are making it so the XBone will need to connect to Live every day. And the code attachment itself will be automated so the user will not have to input anything in. I"m guessing after hackers figure out how this automated system works. They will be targeting the account servers.

And in the case they figure out how to copy the iso. In the case of duplicate codes, they will probally ban both accounts.



BlkPaladin said:
 

Even if they are able to extract the code, they will be able to do nothing with it unless they hack the sever side of Live. Because the account/code attachment will be server side. The reason they are making it so the XBone will need to connect to Live every day. And the code attachment itself will be automated so the user will not have to input anything in. I"m guessing after hackers figure out how this automated system works. They will be targeting the account servers.

And in the case they figure out how to copy the iso. In the case of duplicate codes, they will probally ban both accounts.

I hear ya.  But...

 

Would anyone be shocked to see a mod chip?  One that allows you to "false authenticate", basically allowing you to both play games offline and "backups".   Might be [much] more complicated than in the past, but still seems doable.

You know Microsoft is preparing for this, but nothing is bullet proof.  I don't pirate since I buy and sell my games.  But I can see this DRM stuff opening up a entirely new level of incentive.  "the more you squeeze, the more sand trickles through your fingers..." right?