BlkPaladin said:
I presented away this would work. There is an unique code burnt and encoded into each different game, and this is what is bound to your account. When someone returns a used game, Gamestop will have a machine from Microsoft where they put it in, the machine extracts the code sends it to Microsoft and Microsoft removes the game from the account it is bound to. The gamer gets a pitance for the game they return and Microsoft can keep track of the games Gamestop resells and sends Gamestop a invoice for the resale fee, and Gamestop can resell the game at full price, like they did back in the day. The rental thing is a little stickier. But I guess the code can indicate that it is from a retal business and allow you to install and play it for a certin number of days once that is up the player would have to buy it or return the game. |
This is quite brilliant and exactly what I was speaking to my brother about a few weeks ago. Microsoft is probably going to steal my idea haha. It's not really a logistics nightmare once the right computer software is in place.
It is in Microsoft's best interest to keep Gamestop around since many people like hard copies of games and many people go to Gamestop to get those hard copies. If they can abolish codes and create them, they can even keep track of how many people buy what... You'll probably also be able to trade/buy/sell codes on xbox live, peer to peer (for the more tech savy so to speak).
There are a lot of options. Gamestop WOULD LOVE this because it would eliminate Craigslist/ebay competition. Now new is 60, used is 55. Microsoft gets a big cut both ways. Peer to peer selling / buying is on lockdown...
Ebay might not like this haha.







