You know that one post I made about Super Mario World being difficult?
Well I figured out why. The Analog sticks have really big deadzones. I tried this with Monster Hunter 3 U as well, you literally cannot walk until you push a fair amount. Haven't tried Nintendoland yet but I will.
Jesus if I knew it was going to be like this I would've preferred that they had gone with their original circle pads. Why did we need analog again? Oh right...3rd parties. Some help that turned out to be. Maybe the renmant of the circle pad design is causing some analog problems. Tried my 3DS one, and you do need to move the pad a fair bit for it to detect movement.
Damn. Nintendo would've been better off just sticking to the dual circle pad design. Noticed it in a couple playthroughs of Resident Evil:R demo as well.
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)














