| BasilZero said: Is Demon Souls worth it even if you have Dark Souls? |
i did like the "open world"ness of dark souls but i'd argue overall demon's souls was the better game.
| BasilZero said: Is Demon Souls worth it even if you have Dark Souls? |
i did like the "open world"ness of dark souls but i'd argue overall demon's souls was the better game.
BasilZero said:
^ Talking about the Tartarus demon. |
Yeah I didn't know anything about dive bombing the boss (I don't remember about any dive bombing in the game at all actually. Must have missed it during the tutorial). I'm sure dive bombing would have made it significantly easier though.
I was the Knight class.
| yo_john117 said: .. That boss was so easy. It was actually one of the easiest boss battles I've ever encountered. I remember thinking that Dark Souls wasn't going to be so bad. It wasn't even so bad once I got out of the tutorial. I had a little bit of trouble between the Asylum Demon and Tartarus Demon (mostly because I didn't know that there is essentially only one path you can take if you don't want to get slaughtered right away). But then I got to the Tartarus Demon and got annihilated instantly. So I made my way back there again (I didn't see any 30 second shortcut either which is weird cause I always explore everywhere possible in games) and decided to be much more careful and promplty got utterly destroyed again. At this point I was rather agitated but I went at it again and attempted to kill him with bombs which was decently effective but then I ran out of bombs and he proceeded to kill me again. For my fourth go at him (I was getting really annoyed because I had to go through all of those mobs every time I died) I found the ladder that leads to the tower and I remember laughing a bit to myself because I though I would get away with climbing up that and throwing all my bombs and shooting him with all my arrows without him being able to attack back. Needless to say I was entirely wrong and he jumped up right away and destroyed my life again. At that point I was raging so I took the disc out and threw it on the ground and went to watch some Netflix. A few days later I decided to give it another try. I figured I would just grind (which is something I despise BTW) and kill mobs to level up so I could have better defense and afford enough bombs to kill him. I spent the next 2 days (3 couple hour sessions) leveling my character up until I felt confident enough that I would beat him. I went back to the boss and proceeded chucking bombs at him and trying to avoid his attacks. That didn't work either because he drained my health before I could beat him and killed me again. That was pretty much the breaking point for me. I took the game out of the tray and put it back in the case and went ahead and put it on craigslist. And that pretty much sums up my experience with Dark Souls |
unless i missed something as well,.. the 30 second back door required the master key. not that guy wearing havel gear is all the easy at the really early levels either but he's slow so pretty easy to just run past.
yo_john117 said:
That boss was so easy. It was actually one of the easiest boss battles I've ever encountered. I remember thinking that Dark Souls wasn't going to be so bad. It wasn't even so bad once I got out of the tutorial. I had a little bit of trouble between the Asylum Demon and Tartarus Demon (mostly because I didn't know that there is essentially only one path you can take if you don't want to get slaughtered right away). But then I got to the Tartarus Demon and got annihilated instantly. So I made my way back there again (I didn't see any 30 second shortcut either which is weird cause I always explore everywhere possible in games) and decided to be much more careful and promplty got utterly destroyed again. At this point I was rather agitated but I went at it again and attempted to kill him with bombs which was decently effective but then I ran out of bombs and he proceeded to kill me again. For my fourth go at him (I was getting really annoyed because I had to go through all of those mobs every time I died) I found the ladder that leads to the tower and I remember laughing a bit to myself because I though I would get away with climbing up that and throwing all my bombs and shooting him with all my arrows without him being able to attack back. Needless to say I was entirely wrong and he jumped up right away and destroyed my life again. At that point I was raging so I took the disc out and threw it on the ground and went to watch some Netflix. A few days later I decided to give it another try. I figured I would just grind (which is something I despise BTW) and kill mobs to level up so I could have better defense and afford enough bombs to kill him. I spent the next 2 days (3 couple hour sessions) leveling my character up until I felt confident enough that I would beat him. I went back to the boss and proceeded chucking bombs at him and trying to avoid his attacks. That didn't work either because he drained my health before I could beat him and killed me again. That was pretty much the breaking point for me. I took the game out of the tray and put it back in the case and went ahead and put it on craigslist. And that pretty much sums up my experience with Dark Souls |
Ah the Taurus Demon. he is probably the biggest beginning obstacle for new souls players to get through. He can definitely be a major PIA if you are unsure of a good strategy. The method that I found dealt with him the best was to get ontop of the tower like you did, but when he approaches the tower if you fall down and press the regular attack button it will do a falling stab to him which takes out close to or about half his life. That is a huge help. Then you can sometimes climb back up the tower if not then its all about waiting for him to wind up a swing, then dodge roll away then run back in for a quick stab. rinse and repeat. The fire bombs do really well as well, but the trick is to wait for his swing and when he is still recovering you take some HP away from him.
Also I found in Dark Souls that Equipment almost always trumps level. I would rather have extremely good weapon, rings, items, armour and be at a low level then be a high level with weak equipment.
But yes the Taurus Demon for new players can be a major PIA. The falling stab is probably the best thing to start with for a low level character in my opinion. And if you are able to climb the ladder and do it again you pretty much got him beat.
mtu9356 said:
The retry option would feel really out of place. Usually it's not too hard to summon the same people before a boss fight. |
There are ways to integrate a retry option in the game. (First of all make it optional, locked out of classic mode)
I would put it in the game as a replenishable resource like the estus flask. It would work as a temporary restore point that you can only place out of combat near an earlier death. This restore point does not replenish magic, health or anything else, does not let you keep picked up items, it simply puts you back the way you were after another death. Then you can place it again if you haven't run out yet.
This way you can practive a fight or obstacle a few times without having to run back every time. It does not give you extra safety the first time, and it's resource based so you can't abuse it to force a way to the next bonfire.
When I look back on DS I remeber the awesome exploration the game offered and fun difficulty keeping me on my toes. However I also remember a few roadblocks that were made extra frustrating because of having to start from the bonfire over and over and over, with no sense of reward finally overcoming them.
Most games remove those roadblocks by making the whole game easier. I don't want that. However a system that helps alleviate unnecessary frustration when needed is very welcome.
Btw I hardly ever got the same people summoned at a bos fight. It also desperately needs dedicated servers as 2 out of 3 summons did not work. Co-op was a lot of standing around retrying summons while invaders kept showing up. Retry with the same people would have been very welcome.
main problem was findig certain bonfires on the first playthrough. sens fortress for example. when you finally know where they are the game becomes much easier. so i would say make bonfires easier to find but make the game harder on the second and third playthrough.
BasilZero said:
http://www.youtube.com/watch?v=dZl7ubSUHZc
(Recommend getting the PC version, not sure if its on sale now but I got the game for $7.99 on Amazon few days ago lol)
Edit Nvm - Looks like they stopped the promotion and the overall sale of the online code for Steam on Amazon o.O. Probably ran out of the batch of keys. |
I have no computer that could come even close to running that game.
And honestly its too little too late. If I could find it for $5 for the 360 version I would consider it but even then I would have to relearn everything and probably have to rely on online guides too often (which is also something I despise doing). All that would be just a pain.
I'm inclined to agree, but if the series is going to attract new fans, I would hope that more (preferably optional) in-game instruction is included. Mainly for the more complex gameplay elements not directly related to combat, which is better taught through experience.
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SvennoJ said:
There are ways to integrate a retry option in the game. (First of all make it optional, locked out of classic mode) |
That would in effect remove any risk you would feel when fighting a boss, knowing you could just start it again with no penalty. You are in the minority if you feel no sense of accomplishment after defeating a boss. Which ones did you beat, and which did you stop at?
The server issues were fixed via patch. I usually have no problem resummoning the same person, especially if they drop the sign in the same spot.
mtu9356 said:
The server issues were fixed via patch. I usually have no problem resummoning the same person, especially if they drop the sign in the same spot. |
The most frustrating parts of the game for me were:
Mini boss in undead Burg after the bridge with the dragon, charging bull or something. I had not figured out how to unlock the shortcut, frigging long trek back every time.
Capra Demon: Took 6 tries to successfully roll past the initial charge for the first time, every time dead in 2 seconds after fighting all the way back there over and over. Then it still took more tries to get rid of the dogs, and succesfully do the initial dodge again with 30% success rate, to finally sit on the stairs dropping bombs. No sense of accomplishment.
Sen's fortress: I had a lot of trouble judging distance to the swinging blades and had missed the hidden bonfire halfway up. Getting knocked of by the swinging blades on the upper level became extremely frustrating by having to start all the way from the blacksmith again and again and again.
Anar Londo, the archers knocking you off the ledge. My character wasn't that strong yet, so it took 10+ minutes everytime to get back there for another try to figure out how to get past that obstacle.
Ornstein and Smough: I wasn't strong enough yet to handle them with the single player summon, he always died before I could take down 1 of them. So co-op with 2 people instead. Summoning didn't work right and it was a popular place for twink invaders. It took 20 tries or more just to get to the boss intact. The only time we made it was when we happened to summon a more powerful twink to take care of the invader, which also ruined the boss fight as that was now over in 20 seconds. No sense of accomplishment.
Bed of chaos: that should be self explanatory.
For me it would not remove the sense of risk if I can start a boss fight over, I still lose time and souls. It merely removes the added frustration of unwanted repetition.
And I would have resorted less often to co-op if it were easier to retry bosses, which would have ruined less boss fights where a ng+ twink came into my first play through to slay this big obstacle in 10 seconds. (Better match making would solve that too ofcourse)