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mtu9356 said:
SvennoJ said:

However the first play through needs better explanation of the game mechanics. Plus I'm for an optional retry system. After you die have a choice to go back to the bonfire or reset to the last safe spot you were before an enemy spotted you. Same for those damn swinging blades in Sen's fortress I just couldn't reliably judge my distance from. And allow retrying a boss fight with the same people.

The retry option would feel really out of place.  Usually it's not too hard to summon the same people before a boss fight.

There are ways to integrate a retry option in the game. (First of all make it optional, locked out of classic mode)

I would put it in the game as a replenishable resource like the estus flask. It would work as a temporary restore point that you can only place out of combat near an earlier death. This restore point does not replenish magic, health or anything else, does not let you keep picked up items, it simply puts you back the way you were after another death. Then you can place it again if you haven't run out yet.

This way you can practive a fight or obstacle a few times without having to run back every time. It does not give you extra safety the first time, and it's resource based so you can't abuse it to force a way to the next bonfire.

When I look back on DS I remeber the awesome exploration the game offered and fun difficulty keeping me on my toes. However I also remember a few roadblocks that were made extra frustrating because of having to start from the bonfire over and over and over, with no sense of reward finally overcoming them.
Most games remove those roadblocks by making the whole game easier. I don't want that. However a system that helps alleviate unnecessary frustration when needed is very welcome.

Btw I hardly ever got the same people summoned at a bos fight. It also desperately needs dedicated servers as 2 out of 3 summons did not work. Co-op was a lot of standing around retrying summons while invaders kept showing up. Retry with the same people would have been very welcome.