Rpruett said:
1. ) It's not irrelevant. The way that 'profit' is obtained is relative to outside factors beyond intrinsic popularity. Halo succeeds with heavy marketing campaigns. Other franchises succeed without heavy marketing campaigns (Mario , Gran Turismo just for example).
2.) Sure it does. Having the ability to reach across multiple demographics is a huge factor in size and scope of a franchise. Mario is a huge franchise and always will be for that factor alone. Regardless of what the last iteration, did or didn't sell. We could have said that 'Mario was a dying game' back in the Gamecube days with the somewhat mediocre (definitely lowest) sales of Mario Sunshine and the Mario franchise. The fault with that logic is it ignores the potential for an easy rebound due to this factor. (As we see in the Wii generation the transformation).
3.) I don't believe Halo 4 will continue tracking above 3 or if it does, I don't believe it's a completely accurate indicator of the brand power. Moreso I believe the purchasing power only exists because of the game starved Xbox 360 fanbase in 2012.
5.) Not really, it's fairly clear in the context of this thread. Gran Turismo has sold more units World Wide and I would imagine to more unique users. That alone can tell you that the franchise is definitely bigger than Halo (Globally). However, on a North American business perspective - Halo represents a better meal ticket. (Depending on how whoring out the franchise effects profit). On a global business perspective - It's a pretty close race that I would probably give to Gran Turismo.
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1. Doesn't matter. We were discussing profit. More profit is more profit. If you want to discuss "profit relative to outside factors beyond intrinsic popularity", then fine, but that's a different topic since we weren't talking about that.
2. A game's "bigness" doesn't remain stagnant throughout it's entire lifespan. It changes. Mario was a smaller game on the gamecube. Call of Duty was relatively small on the PS2. As time went on, they grew to be bigger. And as they grew, then it made sense to call them big. It makes no sense to say Call of Duty was always a big game on the PS2 merely because it was big on the PS3 and 360. Similarly, it makes no sense to say GT is bigger than Halo solely because it has potential to become bigger.
Furthermore, your argument that GT has more potential to grow bigger is flawed. Just because something reaches more types of people doesn't mean it has more potential to grow. For every market that GT could grow in, there's a market that Halo could grow in. You could say GT could become stronger in America, but one could use the same leap of faith to say Halo could grow in Europe. There's no advantage that GT has ove Halo here. Secondly, GT sales have been almost completely stagnant since it relased; so the likelihood of it fullfilling its potenial is not so high.
3. My point was not about brand power, it was about audience size. And if Halo 4 outsells Halo 3, then it's safe to say it has a larger audience size. You can believe Halo 4 will begin to track under 3 if you want, but the numbers are against you.
5. They are about even in terms of unique users.