Soundwave said:
Oh boy, as someone who lived through the GCN era, lol, the GameCube had a monster drought from January-June 2002 where the only really notable exclusive title was the Resident Evil Remake.
There was a ton of belly aching and a lot of "wait for Mario! wait for Metroid!" at that time too (sounds familiar?), lol.
The Wii U has managed to top the GCN, but believe me it wasn't pretty in 2002 either, there was a lot of complaining online about the GameCube library and a large contingent of Nintendo fans saying everything would be fine once the "big guns" like Mario, Eternal Darkness (lol), Metroid Prime, Star Fox Adventures, Zelda, etc. arrived.
That's why this whole thing feels like deja vu to me in a lot of ways, this is like going through the GameCube all over again and it's funny to read some arguements that could almost be verbatim the same thing from 10+ years ago.
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As someone who lived through the NES era all the way up through now, I don't need to be told how things were during the GC/PS2 days. But NO "drought" the GC had was anything close to comparable to what the Wii U has had in 2013. Not even close.
If you really want to compare Jan-June, we'll do that.
First off the bat, even back in Dec. 2001, GC had big hits like Pikmin and SB Melee, which helped drive console momentum.
But beyond that, not strictly speaking of exclusives, GC had a steady stream of notable games, such as Cel Damage, NBA Courtside 2002, Sonic Adventure 2: Battle, NBA Street, Gauntlet: Dark Legacy, Spy Hunter, Bloody Roar: Primal Fury, Pac-Man World 2, Spider-Man, Burnout, Resident Evil (Remake), Virtua Striker 2002, Lost Kingdom, Bomberman Generation, WWF Wrestlemania X8, Tetris Worlds, and last but certainly not least, Eternal Darkness. And there were many other 3rd party titles besides those that also filled out the release schedule.
In that same Jan-Jun span for Wii U: Amazing Spider-Man: Ultimate Edition, Lego City Undercover, Monster Hunter 3: Ultimate, Need for Speed: Most Wanted U, The Croods: Prehistoric Party, The Walking Dead: Survival Instinct, Injustice: Gods Among Us, Fast & Furious Showdown, Lego Batman: DC Super Heroes, Resident Evil: Revelations, Sniper Elite: V2, and Game & Wario.
The difference between the two, is that at LEAST 30+ titles were released, at a steady, monthly pace, on GC from Jan 2002- June 2002. What I've listed for Wii U, however, is quite literally every game, the ONLY games, released on Wii U from Jan 2013-June 2013. And 90% of that list was only released in March and May. NOTHING at all was released for Wii U in retail in January and February 2013, only ONE game (Injustice) in April, and only ONE game (Game & Wario) in June even. For THAT matter, only two retail titles are listed as having released in July 2013, Turbo: Super Stunt Squad, and The Smurfs 2. Both crappy shovelware ports. In fact over half the Wii U list could be considered such for 2013. The only quality titles that have been released for the console this year, have been Lego City, MH3, NfS: Most Wanted, arguably Injustice and RE: Revelations. And of course Game & Wario. Lego Batman 2 is stretching it, as a very old port.
The point being, that GC didn't have the "Drought" you speak of. Perhaps in terms of BIG Nintendo franchise releases, sure. But not in actual terms. The system had plenty of games to play on it, and that's what I meant. One area GC actually didn't suffer in that much, at least in it's first few years, was third party support, which was actually pretty solid. Wii U was supposed to have that, and did right out of the gate. But there was almost just as much of a drought of third party releases as first in 2013 thus far. The first two months having ZERO games released is inexcusable, for sure. Rayman Legends was supposed to release in Late Feb., which might have helped, but obviously Ubisoft went retarded and that didn't happen.
So like I said, Wii U has had it far worse than any Nintendo console ever has, in it's first year on the market. 3DS had a drought, for sure, but even then, it was still not NEARLY as bad as Wii U has had. From August onward, at least for the rest of 2013, things look substantially better. The question remains, will early 2014 also still be an improvement? Will third party releases exist in any meaningful way in the first half of 2014? We'll have to wait and see I guess.