konnichiwa said:
Replicant said:
Funny because that probably IS the reason why Soul Calibur VI and other fighting games are underperforming.
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Indeed i can't tell the differences between the games anymore. Tekken/Dead Or Alive/Soul Calibur have the same issue.
@think man that was a silly warning =p.
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I mean..Its probably hard to really redefine a fighting game franchise with the next installment, especially considering the competitive community in mind. You still want to provide the fundamental basis that makes the games popular while trying to instill something new to the table to distinguish the next game as its own. Though sometimes, if it ain't broke, don't fix it right? Just fine tune things.
I think the big change between sequels can be shown in the example of Street Fighter IV. You can tell through the new 2.5D graphics, the new characters, the new gameplay mechanics such as focus attacks, and new modes such as online and such. Same with transitioning from Marvel vs. Capcom 2 to MvC3. though it had been years between the two games at the time. Same with Mortal Kombat 9. King of Fighters XIV also made that leap into 2.5D, but, unfortunately, its such a niche fighting game franchise that the latest installment sort of came and went. Yea, I know it has its fans (I personally picked up a copy earlier this year), but not many people in the fighting game community are talking about it.
It appears difficult for games like Tekken, Soul Calibur and Dead or Alive to really reinvent themselves because of their 3D nature. Besides graphical improvements, what else can you really do besides either evolving the gameplay mechanics or rebooting the series?