@Marth Great data table!
Do you mind adding the recent Touhou game that did pretty decently on COMG and was practically nonexistant on MC? Just so there'd be a solid example of an otaku-aimed game's performance on the Switch.
Here is the data:
COMG Preorder: 27
COMG Weekly: 32
FW Media Create: Ranked #27. #20 was 2,614 units. 2,438 per Dengeki.
Using Dengeki's numbers,
Ratio Preorder: 90.3
Ratio Weekly: 76.2
As you can see, despite it being on the Switch, COMG heavily overestimated the Touhou game. This is in line with what I said earlier.
"From my perspective it is less Switch vs PS4 and more casual vs otaku. Touhou for instance is an otaku franchise. Even though it is on Switch I expect it to sell less than 1:1000. Whereas Taiko is a casual rhythm game. I expect it to sell more than 1:1000. Games that do well on COMG but not on MC are otaku games such as bishoujo visual novels and dungeon crawlers such as Island and Mary Skelter. Otaku are much more prone to pre-order something."
It's less about Sony vs Nintendo but rather otaku vs casual. And with the Vita on its deathbed, Switch will be getting more and more otaku games (like the Librarian is a Good Shepherd port that released last week) so this will only become more and more obvious as time goes on.
Last edited by Megiddo - on 30 July 2018