PAOerfulone said:
1st: Zelda is nowhere near the level of popularity Splatoon is in Japan. The best selling Zelda game in Japan, the first one, is at 1.69, on the NES, which ended up with an install base of 19.35 million over there. The first Splatoon is at 1.52 million on an install base that is not even 20% of the Famicom.
2. The Wii version of Monster Hunter Tri had already been out in Japan for close to 2 and half years at that point. It wasn't an original, made from the ground up, Monster Hunter game like 4 was in 2013, it was a port and because it was a port, it didn't do NEARLY the amount of numbers as expected from a ground up, original Monster Hunter game. As for Mario Kart, it's one of the popular franchises in Japan, but not as popular as Splatoon. I mean the first game managed to outsell Mario Kart 8 on the Wii U over there, didn't it? And Mario Kart 7 finished with close to 300 points on COMG during the holiday season and launched with over 431k. Splatoon 2, so far, is on pace to pass Mario Kart 7's mark by as early as next week. It is going to absolutely OBLITERATE 7 here. I don't remember exactly how many points the first game finished with, but it was practically a 1:1 ratio with launch. So, if the same holds true here, I think the second game is going to do it.
There may not be any games that come to mind that have been able to pull it off before, but you know what? First time for everything! If there's one game that I think could do it, besides Pokemon, it's this one.
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To your first point... but... you were using Zelda's US sales for your comparison. It sold only about 190k its first week in Japan, and that's not bad! It's in-line with traditional sales for the series -- for example, Ocarina 3D sold about 165k its first week in Japan. I still don't see what any of this has to do with Splatoon 2 selling 1 million its first week. Let's wait to see Mario Kart 8D sales. (Edit: I guess you were originally illustrating that it's technically possible for a game to have a 100% or similarly ridiculous attach rate at launch. I'd counter it may have happened with Zelda due to the circumstances being right, especially it being a launch title, but it's a highly situational phenomenon and I wouldn't count on it.)
Downplaying Monster Hunter and Mario Kart doesn't do it for me. New Super Mario Bros 2 sold 425k its first week. Animal Crossing New Leaf sold 640k its first week.
Look, I'm not saying your prediction is wrong, just that it's bold and -- in my opinion -- unwarranted. You're talking about a level of sales right out the gate exclusively reached by the very few titles that are obscenely popular and heavily front-loaded in Japan, AND have the benefit of releasing on a platform with a huge install base. These are Pokemon / Monster Hunter circa 2013 expectations, on a system four months old! The math isn't there for me. It implies that Splatoon is bar none the biggest gaming IP in Japan right now, and maybe you believe that, and that's fine, but it hasn't proven that yet, and I deal in numbers. This would be unprecedented as far as I'm aware. It requires a perfect storm to pull this off (Splatoon has to be as popular as we think it is, AND it has to be front-loaded which has not been tested, AND it has to overcome a relatively small install base partly hindered by stock shortages).