outlawauron said:
I don't know why it's so hard for you to understand that the amount of preorders a game gets has more to do with the game itself and the audience it targets. Very niche games have higher preorders because their target audience is far more likely to preorder a game than the target audience of most games on Nintendo platforms. This is why visual RPGs, anime based games, etc. all have higher numbers than the 1:1000 ratio. With huge games, that number doesn't work regardless of platform for very obvious diminishing return reasons.
There are always anolmalies and exceptions, because we're dealing with a very small retailer in a not very populated area of Japan.
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This was a while ago, but I thought this would be an interesting topic to revisit in the wake of MH4's release.
Portable 3rd ended with 5,024 points on COMG and sold 1.951 million copies FW according to Media Create. MH4 ended with 3,872 points on COMG and sold 1.715 million physical copies (best to assume COMG wasn't including download cards in their numbers) FW according to Media Create. This means Portable 3rd had roughly 388 physical sales per COMG point, while MH4 had roughly 443 physical sales per COMG point.
Obviously one example isn't conclusive, but it seems to me that both the genre/series and the platform have an effect on how COMG points translate to actual sales.