| green_sky said: It sure perked up my gamer ears. Bring it. |
Bring it...did you mean bing it?
| green_sky said: It sure perked up my gamer ears. Bring it. |
Bring it...did you mean bing it?


aikohualda said:
im trying im trying...... but maybe 8.1.... |
The way to find the love for Windows 8 is to use shortcut keys on your keyboard. With Windows 8 you want to setup either your desktop or the metro interface with the most used programs and folders of content. Once you have that setup then windows key and start typing pretty much get you where you want to go much faster than using the mouse to click around.
Machiavellian said:
Even on the 360, MS APIs allowed developers to nearly touch the metel so I see no difference within the nextBox. For regurlar game development and problem XBL games, developers will probably use the nextBox XDK. For Windows Store content, those developers will probably use a more cross platform kit which will be much lighter than the XDK but provide a lot of functionality to do everything a developer needs. For tablets and smartphones it will depend on the game. Most tablets and smartphones you can use a controller for if you want to and if the developer is making a cross platform game, they might take such considerations into account. |
True it won't make a big difference but still there are differences in optimizing a game for a tablet, tv screen or pc screen besides the differencens in hardware. If they go through the extra trouble to make the best interface and image scale for each then great, but simply putting a tablet game on a big screen doesn't excite me.