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Machiavellian said:
SvennoJ said:

As long as there is still a way to bypass all that for full games. Coding through a bunch of windows api layers is fine for some multiplatform xbla titles, but not when it comes to taking full advantage of the hardware.

Btw I don't see any advantage in games that work on tablets as well, completely different experience and control scheme. Sony does it too with the vita and although there are no control scheme problems I find it makes the ps3 version look clunky on the big screen. It kinda lowers my exitement a bit when I see a game has cross-play with vita.

Even on the 360, MS APIs allowed developers to nearly touch the metel so I see no difference within the nextBox.  For regurlar game development and problem XBL games, developers will probably use the nextBox XDK.  For Windows Store content, those developers will probably use a more cross platform kit which will be much lighter than the XDK but provide a lot of functionality to do everything a developer needs.

For tablets and smartphones it will depend on the game.  Most tablets and smartphones you can use a controller for if you want to and if the developer is making a cross platform game, they might take such considerations into account.

True it won't make a big difference but still there are differences in optimizing a game for a tablet, tv screen or pc screen besides the differencens in hardware. If they go through the extra trouble to make the best interface and image scale for each then great, but simply putting a tablet game on a big screen doesn't excite me.