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Forums - Gaming - platformers aren't about gameplay, they are about how you feel

i give a cheers to people who work on platforms.... their job gets harder and harder every year.... and maybe they should work harder sometimes... but the room of creativity is very limited...



 

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aikohualda said:
i give a cheers to people who work on platforms.... their job gets harder and harder every year.... and maybe they should work harder sometimes... but the room of creativity is very limited...


pixar and dreamworks prove otherwise with their work. 



RolStoppable said:
You could apply the same reasoning to any other game that uses a fictional universe as its basis, but it should also be clear that gameplay that isn't fun and entertaining will make a game collapse, no matter how fleshed out this universe is.

When I see games like Super Mario 64, Banjo-Kazooie and Spyro (the PS1 trilogy) mentioned, I can't shake the feeling that you guys are longing for this "very first time" feeling that cannot be brought back (unless your memory gets wiped). Or put another way, you'd like to be a child again.


everything you said is true, specially the part about gameplay. and there is a lot of truth in your second point. but while that is true i do enjoy experiencing new games with wonderful worlds. i loved and had these exact feelings when playing pitfall on my PS2 for example (yes pitfall!). i also had this feeling of adventure when playing Limbo as well. 



enditall727 said:
Lol you can say the same about every genre cant you?

The main game i think of when i read this thread was the 1st Ratchet & Clank on ps2. I fucking loved that game! I hated the 2nd R & C but liked the 3rd. I didnt really like tools of destruction as much as the 1st.


@bolded - well not every genre, there are some games that want to scare you (dead space1/2) games that want you to just survive (dead island?) games that want you to feel competitive (racers, CoD online). but yes i can say that about a lot of genre's. but the thing is considered the point of most games and they do manage to make you feel that. (red dead, uncharted, GoW, assassin's creed2). but most platformer developers seem to ignore that lately and make their main focus gameplay. thats why i am really liking tear away, because they seem to focus on the world so much and the game is about going on an adventure to send a letter



the emotions you got playing these games and thinking newer games don't have it is i think cause of A: you were younger B: 3D was still new C: nostalgia



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Th3PANO said:

the emotions you got playing these games and thinking newer games don't have it is i think cause of A: you were younger B: 3D was still new C: nostalgia


i still had them playing games when i was older. i listed two examples one from this gen and the one before it to rol. pitfall and limbo. nostalgia does have something to do with it yes but its not impossible for me to feel the same way again



bananaking21 said:
Th3PANO said:

the emotions you got playing these games and thinking newer games don't have it is i think cause of A: you were younger B: 3D was still new C: nostalgia


i still had them playing games when i was older. i listed two examples one from this gen and the one before it to rol. pitfall and limbo. nostalgia does have something to do with it yes but its not impossible for me to feel the same way again


First of all I think there a still platformers from big developers that have a huge amount of imagination and that feeling of adventure/exploration. Rayman Origins (and Legends as far as we can tell), Super Mario Galaxy, Sonic Colours, Donkey Kong Country Returns are the ones that are the first when I think of great platformers from big developers which offer these "emotions".

And there are for sure those indy games, for example - Shovelknight looks like a great game. The Problem is that more and more developers are afraid of making unique/big Platformers cause they are afraid that it won't sell.  And that's often right i guess. Every Non-Nintendo Platformer struggles to get nearly the same numbers. (not speaking of NSMB. These numbers are from another world)