First of all let me say that I am serious with this thread and let me point out that this is strictly my opinion
Platformers nowadays are associated mainly with gameplay, that is considered the most important part in a platformer. but I am here to say otherwise, in my personal opinion that isn’t what platformers are about, it’s about how you feel, the most important thing is to make you feel that you are on an adventure. That’s what platformers are about, or what it they should be about,The adventure, not the gameplay.
Now I know that automatically a lot of people connected this thread with Nintendo since they are considered the main publishers for platformers, so I will get things out of the way, I will be talking about Nintendo, I will be talking about their games, if you don’t like that, then please don’t leave a comment and leave the thread alone.
I’ll be starting of this thread with one of my favorite games of all time, Banjo Kazooie. This game was just top notch, and honestly nobody could argue that the gameplay wasn’t amazing, but that isn’t what made the game so great. It about how you felt while playing it.
I remember playing the game and with each level I felt something unique, it wasn’t the gameplay, it was the sense of being on a unique, interesting and amazing adventure. The fact that I was discovering living worlds and exploring these amazing communities. I was going somewhere outside of where I lived, going somewhere I had to go to save a loved one. That emotion is what I loved about the game, what I felt playing it. But sadly I feel that something is gone with modern day platformers.
“Innovation”, gameplay, “creativity” and much more of these words are thrown around when talking about how a Platformer is good or not (mainly looking at you Nintendo). How responsive an Italian man moves or how floaty a toy jumps. These “gimmicks” thrown around in these games to make them “unique”.
But the problem is that they lack soul, they lack a sense of emotion that platformers used to have. How about this, instead of making me able to jump a bit higher or a bit faster make me feel that I am in a place like no other, don’t make me scroll through menu’s with cheesy music. Don’t make my god damn character make sounds like he is about to have sex every time he jumps, instead make a world around me that is immersive, a world that sucks me in, a world that makes me want to platform around it to see it. Now this line will get people as upset but im gonna say it anyways, graphics are as important to platformers as gameplay is. Well done high quality graphics can increase immersion significantly, one of the amazing things about Mario 64 and banjo kazooie was playing in these worlds that you never seen anything like before, it just sucked you in.
I think I explained my point good enough, even though I would like to talk more I don’t want to make this thread longer than it already is so I’ll end the thread with this, platformers aren’t about gameplay, they are about feelings, the feeling of adventure.












