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Forums - PC - Metro: Last Light Tech Details - is your RIG ready?

Sounds like this game will be very demanding. Hopefully my rig can run it pretty well.



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I can run Metro 2033 on High settings, so maybe I can run this on Medium-High (depending on how well optimized it is).

I also heard rumbling that they may release the SDK, so maybe the future is bright for this title with people like me who don't have powerhouse PCs.



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CGI-Quality said:
nnodley said:
Sounds like this game will be very demanding. Hopefully my rig can run it pretty well.

The first Metro was VERY demanding, so this isn't too shocking. 

Is the first one worth getting?



Just upgraded my rig not to long ago, so I hope I would be able to run this decently if I chose too.



CGI-Quality said:
nnodley said:
CGI-Quality said:
nnodley said:
Sounds like this game will be very demanding. Hopefully my rig can run it pretty well.

The first Metro was VERY demanding, so this isn't too shocking. 

Is the first one worth getting?

Yes, very much so. The atmosphere (and visuals) were some of the best of their time. Beyond that, if you like horror games, 2033 has its moments!

Alright cool!!.  I think I may buy it today since it's only like $15 on steam.



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I think I could run it at medium at best....



CGI-Quality said:
nnodley said:
CGI-Quality said:
nnodley said:
Sounds like this game will be very demanding. Hopefully my rig can run it pretty well.

The first Metro was VERY demanding, so this isn't too shocking. 

Is the first one worth getting?

Yes, very much so. The atmosphere (and visuals) were some of the best of their time. Beyond that, if you like horror games, 2033 has its moments!

Downloading Metro 2033 right now!!  Half way done. Should be done in 30 minutes or so. 



Good to see more games with proper DX11 implementations, that take advantage of the performance improvements in the API rather than just tacking on some extra effects.



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my PC should be able to handle it on high settings. not ulta, but high. i might get this game, it looks interesting enough.

though could somebody explain what he meant when he said MSAA is dead? is he saying that people should use FXAA or no anti aliasing at all?



bananaking21 said:
my PC should be able to handle it on high settings. not ulta, but high. i might get this game, it looks interesting enough.

though could somebody explain what he meant when he said MSAA is dead? is he saying that people should use FXAA or no anti aliasing at all?


He is saying that since most engines use deffered lighting these days which means the engine uses multiple render targets (http://en.wikipedia.org/wiki/Deferred_shading) which mean hardware MSAA has to be applied 4x per frame which means it's supper demanding and doesn't even work on older APIs like DX9, it also doesn't work on alpha textures (transparency). Post proccess edge smoothing AA like FXAA, SMAA, MLAA etc are less demanding and give decent resaults, advanced versions can take care of sub pixel issues, texture aliasing etc. and for high end AA SSAA which renders the frame at a higher resolution and then down samples gives the best resaults taking care of all types of aliasing very well with a performance imact that is likely less than using MSAA with multiple render targets.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!