| mtu9356 said: Its a good game, tho I haven't played it much. Haven't got past like the 3rd day. |
Because it's hard or boring?

| mtu9356 said: Its a good game, tho I haven't played it much. Haven't got past like the 3rd day. |
Because it's hard or boring?

AndrewWK said:
|
You don't recognise that nearly every graphical and style element was lifted from Zelda (NES)? It preserves the intense dungeon fighting that the first game in the series has; Ocarina and later use enemies more like puzzles to be avoided at your leisure rather than action-based threats.
played it last night was kinda boring and then a boar (well 2 of them and a bee) killed me
@TheVoxelman on twitter
ultima said:
How is that a negative? You play Zelda once, you know the map. You play Isaac, Minecraft, Torchlight, and you get a slightly different expereince everytime. |
A single, intensively designed world to explore is very important to why I play games.
Soleron said:
A single, intensively designed world to explore is very important to why I play games. |
But it just doesn't make sense for some games. Going back to your example: The Binding of Isaac. It wouldn't be nearly as good if the dungeon and room layouts were the same through every playthrough.

ultima said:
But it just doesn't make sense for some games. Going back to your example: The Binding of Isaac. It wouldn't be nearly as good if the dungeon and room layouts were the same through every playthrough. |
I don't play those games, then. I'm not saying it should be like that, I'm saying that there's not enough 'indie' games that do single worlds and an abundance of procedural generation ones.
And I would prefer Binding of Isaac to have a single layout. I would buy it if it did. So I have to disagree.
Soleron said:
I don't play those games, then. I'm not saying it should be like that, I'm saying that there's not enough 'indie' games that do single worlds and an abundance of procedural generation ones. And I would prefer Binding of Isaac to have a single layout. I would buy it if it did. So I have to disagree. |
Really? One of the points of the game is to explore the dungeons and find item rooms, shops, secret rooms, etc. If those were always in the same spot, then...

Soleron said:
You don't recognise that nearly every graphical and style element was lifted from Zelda (NES)? It preserves the intense dungeon fighting that the first game in the series has; Ocarina and later use enemies more like puzzles to be avoided at your leisure rather than action-based threats. |
the oldest Zelda game I have plyed is A Link to the past
ultima said:
Because it's hard or boring? |
Just haven't had the time lately.
mtu9356 said:
|
Is it worth the price of admission?
