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Forums - PC - Is anyone playing "Don´t Starve"?

mtu9356 said:
Its a good game, tho I haven't played it much. Haven't got past like the 3rd day.

Because it's hard or boring?



           

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AndrewWK said:
Soleron said:
I was like, wow this looks cool.

Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world.


I have played the binding of Isaac today the first time. And it is such a bizarre game :S. But anyway what does The Binding of Isaac and Zelda have in common?

You don't recognise that nearly every graphical and style element was lifted from Zelda (NES)? It preserves the intense dungeon fighting that the first game in the series has; Ocarina and later use enemies more like puzzles to be avoided at your leisure rather than action-based threats.



played it last night was kinda boring and then a boar (well 2 of them and a bee) killed me



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ultima said:
Soleron said:
I was like, wow this looks cool.

Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world.

How is that a negative? You play Zelda once, you know the map. You play Isaac, Minecraft, Torchlight, and you get a slightly different expereince everytime.

A single, intensively designed world to explore is very important to why I play games.



Soleron said:
ultima said:
Soleron said:
I was like, wow this looks cool.

Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world.

How is that a negative? You play Zelda once, you know the map. You play Isaac, Minecraft, Torchlight, and you get a slightly different expereince everytime.

A single, intensively designed world to explore is very important to why I play games.

But it just doesn't make sense for some games. Going back to your example: The Binding of Isaac. It wouldn't be nearly as good if the dungeon and room layouts were the same through every playthrough.



           

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ultima said:
Soleron said:
ultima said:
Soleron said:
I was like, wow this looks cool.

Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world.

How is that a negative? You play Zelda once, you know the map. You play Isaac, Minecraft, Torchlight, and you get a slightly different expereince everytime.

A single, intensively designed world to explore is very important to why I play games.

But it just doesn't make sense for some games. Going back to your example: The Binding of Isaac. It wouldn't be nearly as good if the dungeon and room layouts were the same through every playthrough.

I don't play those games, then. I'm not saying it should be like that, I'm saying that there's not enough 'indie' games that do single worlds and an abundance of procedural generation ones.

And I would prefer Binding of Isaac to have a single layout. I would buy it if it did. So I have to disagree.



Soleron said:
ultima said:
Soleron said:
ultima said:
Soleron said:
I was like, wow this looks cool.

Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world.

How is that a negative? You play Zelda once, you know the map. You play Isaac, Minecraft, Torchlight, and you get a slightly different expereince everytime.

A single, intensively designed world to explore is very important to why I play games.

But it just doesn't make sense for some games. Going back to your example: The Binding of Isaac. It wouldn't be nearly as good if the dungeon and room layouts were the same through every playthrough.

I don't play those games, then. I'm not saying it should be like that, I'm saying that there's not enough 'indie' games that do single worlds and an abundance of procedural generation ones.

And I would prefer Binding of Isaac to have a single layout. I would buy it if it did. So I have to disagree.

Really? One of the points of the game is to explore the dungeons and find item rooms, shops, secret rooms, etc. If those were always in the same spot, then...



           

Soleron said:
AndrewWK said:
Soleron said:
I was like, wow this looks cool.

Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world.


I have played the binding of Isaac today the first time. And it is such a bizarre game :S. But anyway what does The Binding of Isaac and Zelda have in common?

You don't recognise that nearly every graphical and style element was lifted from Zelda (NES)? It preserves the intense dungeon fighting that the first game in the series has; Ocarina and later use enemies more like puzzles to be avoided at your leisure rather than action-based threats.

the oldest Zelda game I have plyed is A Link to the past



ultima said:
mtu9356 said:
Its a good game, tho I haven't played it much. Haven't got past like the 3rd day.

Because it's hard or boring?


Just haven't had the time lately.



mtu9356 said:
ultima said:
mtu9356 said:
Its a good game, tho I haven't played it much. Haven't got past like the 3rd day.

Because it's hard or boring?


Just haven't had the time lately.

Is it worth the price of admission?