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Soleron said:
AndrewWK said:
Soleron said:
I was like, wow this looks cool.

Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world.


I have played the binding of Isaac today the first time. And it is such a bizarre game :S. But anyway what does The Binding of Isaac and Zelda have in common?

You don't recognise that nearly every graphical and style element was lifted from Zelda (NES)? It preserves the intense dungeon fighting that the first game in the series has; Ocarina and later use enemies more like puzzles to be avoided at your leisure rather than action-based threats.

the oldest Zelda game I have plyed is A Link to the past