Soleron said:
AndrewWK said:
Soleron said: I was like, wow this looks cool. Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world. |
I have played the binding of Isaac today the first time. And it is such a bizarre game :S. But anyway what does The Binding of Isaac and Zelda have in common?
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You don't recognise that nearly every graphical and style element was lifted from Zelda (NES)? It preserves the intense dungeon fighting that the first game in the series has; Ocarina and later use enemies more like puzzles to be avoided at your leisure rather than action-based threats.
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the oldest Zelda game I have plyed is A Link to the past