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Soleron said:
ultima said:
Soleron said:
I was like, wow this looks cool.

Then I realised it was procedural generation. Can games please stop doing this? I want a designed world to explore, not a random one. Example: Binding of Isaac has EVERYTHING I would want in a Zelda game except a single designed world.

How is that a negative? You play Zelda once, you know the map. You play Isaac, Minecraft, Torchlight, and you get a slightly different expereince everytime.

A single, intensively designed world to explore is very important to why I play games.

But it just doesn't make sense for some games. Going back to your example: The Binding of Isaac. It wouldn't be nearly as good if the dungeon and room layouts were the same through every playthrough.