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Forums - Nintendo Discussion - Nintendo CEO Seen Missing Profit Target as Wii U Founders

nop, nintendo is probably going to post a profit... a small one but still profit.



Menx64

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VGKing said:
*Flounders*

I can't believe the only who who noticed this obvious spelling error.


I was just about to comment on that. The article loses all credibility in my eyes when they can't even proof-read. 

Iwata's 100 billion yen profit promise was made for NEXT fiscal year, so him getting fired now would be far too premature. If these analysts refuse to check their information before making claims, they are terrible analysts, just like Pacther. I agree that they might have an operating loss, but will post an overall profit. It's not like he bombed with the DS and the Wii and completely failed to turn the 3DS around. If that had happened, yes...get rid of him, but the exact opposite thing happened.

Nintendo's stock was falling quickly with the Gamecube and he came in, announced the DS, managed to get some pretty decent third party support (only 10 of my 54 GCN games I have on hand are first party, to give a little perspective) and even got some timed exclusives like RE4, and stocks shot up like crazy when the Wii was in full swing. Sure, they aren't at Wii levels anymore, but to expect that is absurd. They are settling in to around normal levels for Nintendo, which is just dandy. Some Wii-period investors might not be happy about it, but Nintendo will just buy up their shares if they decide to sell or Yamauchi will so he can have more sway in the company (ugh)

Iwata source: http://www.nintendo.co.jp/ir/en/library/events/130131qa/03.html



VGKing said:
*Flounders*

I can't believe the only who who noticed this obvious spelling error.


I can't believe you actually read beyond "missing profit."



VGKing said:
*Flounders*

I can't believe the only who who noticed this obvious spelling error.


"Foundering" is a term used to describe a sinking ship. It's an actual word used in an appropriate context.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Otakumegane said:
I still think firing Iwata now is a bit risky. Who will do Nintendo Directs? It just won't be the same.

I mean the man turned the 3DS around. Let's wait another year or so.

Well, he can step off as a CEO and stay as a main NintendoDirect Actor. That way everybody will be happy!



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curl-6 said:
Fusioncode said:

Nintendo needs to stop letting each developer take 5 years to make one title. I figured the drought of games for the last few years of the Wii meant that there would be a very strong lineup on the WiiU but so far there's nothing. It's time to hammer down and get your developers working faster nintendo.

Precisely. I put up with 2011 and 2012's barrenness on the promise of a killer Wii U lineup, and the fact we're still in a draught is unacceptable.

And before someone posts that "delayed game is eventually good, rushed game is bad forever" quote, (which isn't necessarily true, Duke Nukem Forever and Conduit 2 case in point) a great game can still be made in 2 years instead of 5.

Nintendo need to push their teams harder. Work them overtime if necessary.

Now you are comparing Nintendo to Gearboxshit? 




 

I agree that they might have an operating loss, but will post an overall profit

Remember operating is the most important figure. It shows your making money from your actual course of business any other profits its either raising money or selling an asset.



cbarroso09 said:
curl-6 said:
Fusioncode said:

Nintendo needs to stop letting each developer take 5 years to make one title. I figured the drought of games for the last few years of the Wii meant that there would be a very strong lineup on the WiiU but so far there's nothing. It's time to hammer down and get your developers working faster nintendo.

Precisely. I put up with 2011 and 2012's barrenness on the promise of a killer Wii U lineup, and the fact we're still in a draught is unacceptable.

And before someone posts that "delayed game is eventually good, rushed game is bad forever" quote, (which isn't necessarily true, Duke Nukem Forever and Conduit 2 case in point) a great game can still be made in 2 years instead of 5.

Nintendo need to push their teams harder. Work them overtime if necessary.

Now you are comparing Nintendo to Gearboxshit? 

I'm saying that delaying a game doesn't necessarily mean it will be good, and that great games don't have to take half a decade to make.



curl-6 said:
cbarroso09 said:
curl-6 said:
Fusioncode said:

Nintendo needs to stop letting each developer take 5 years to make one title. I figured the drought of games for the last few years of the Wii meant that there would be a very strong lineup on the WiiU but so far there's nothing. It's time to hammer down and get your developers working faster nintendo.

Precisely. I put up with 2011 and 2012's barrenness on the promise of a killer Wii U lineup, and the fact we're still in a draught is unacceptable.

And before someone posts that "delayed game is eventually good, rushed game is bad forever" quote, (which isn't necessarily true, Duke Nukem Forever and Conduit 2 case in point) a great game can still be made in 2 years instead of 5.

Nintendo need to push their teams harder. Work them overtime if necessary.

Now you are comparing Nintendo to Gearboxshit? 

I'm saying that delaying a game doesn't necessarily mean it will be good, and that great games don't have to take half a decade to make.


Nintendo's problem is they don't have enough overall dev resources, especially once they let go of Rare/Factor 5/Left Field and downscaled NST on top of the fact that handheld development eats up more resources today on top of consoles.

Their reluctance to work with Western developers has bit them in the rear end big time.

Most Nintendo games take 2-3 years of development, which isn't unsual, "half a decade" is stretching it. They just don't have enough teams overall to make enough games.



Soundwave said:
curl-6 said:
cbarroso09 said:
curl-6 said:
Fusioncode said:

Nintendo needs to stop letting each developer take 5 years to make one title. I figured the drought of games for the last few years of the Wii meant that there would be a very strong lineup on the WiiU but so far there's nothing. It's time to hammer down and get your developers working faster nintendo.

Precisely. I put up with 2011 and 2012's barrenness on the promise of a killer Wii U lineup, and the fact we're still in a draught is unacceptable.

And before someone posts that "delayed game is eventually good, rushed game is bad forever" quote, (which isn't necessarily true, Duke Nukem Forever and Conduit 2 case in point) a great game can still be made in 2 years instead of 5.

Nintendo need to push their teams harder. Work them overtime if necessary.

Now you are comparing Nintendo to Gearboxshit? 

I'm saying that delaying a game doesn't necessarily mean it will be good, and that great games don't have to take half a decade to make.


Nintendo's problem is they don't have enough overall dev resources, especially once they let go of Rare/Factor 5/Left Field and downscaled NST on top of the fact that handheld development eats up more resources today on top of consoles.

Their reluctance to work with Western developers has bit them in the rear end big time.

Most Nintendo games take 2-3 years of development, which isn't unsual, "half a decade" is stretching it. They just don't have enough teams overall to make enough games.

They lost Rare and Factor 5, but they gained Retro and Monolith. They seem to have plenty of manpower, they're just doing a godawful job of prioritising it.

Miyamoto confirmed that Nintendo were working on Pikmin 3 at E3 2008. That was half a decade ago. It's not even a complex game; if they'd delayed something like a HD Zelda or Xenoblade 2 by a few months I might understand, but Pikmin 3 is essentially a Wii game with a shiny coat of paint.