Soundwave said:
curl-6 said:
cbarroso09 said:
curl-6 said:
Fusioncode said:
Nintendo needs to stop letting each developer take 5 years to make one title. I figured the drought of games for the last few years of the Wii meant that there would be a very strong lineup on the WiiU but so far there's nothing. It's time to hammer down and get your developers working faster nintendo.
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Precisely. I put up with 2011 and 2012's barrenness on the promise of a killer Wii U lineup, and the fact we're still in a draught is unacceptable.
And before someone posts that "delayed game is eventually good, rushed game is bad forever" quote, (which isn't necessarily true, Duke Nukem Forever and Conduit 2 case in point) a great game can still be made in 2 years instead of 5.
Nintendo need to push their teams harder. Work them overtime if necessary.
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Now you are comparing Nintendo to Gearboxshit?
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I'm saying that delaying a game doesn't necessarily mean it will be good, and that great games don't have to take half a decade to make.
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Nintendo's problem is they don't have enough overall dev resources, especially once they let go of Rare/Factor 5/Left Field and downscaled NST on top of the fact that handheld development eats up more resources today on top of consoles.
Their reluctance to work with Western developers has bit them in the rear end big time.
Most Nintendo games take 2-3 years of development, which isn't unsual, "half a decade" is stretching it. They just don't have enough teams overall to make enough games.
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They lost Rare and Factor 5, but they gained Retro and Monolith. They seem to have plenty of manpower, they're just doing a godawful job of prioritising it.
Miyamoto confirmed that Nintendo were working on Pikmin 3 at E3 2008. That was half a decade ago. It's not even a complex game; if they'd delayed something like a HD Zelda or Xenoblade 2 by a few months I might understand, but Pikmin 3 is essentially a Wii game with a shiny coat of paint.