As said in the same thread on B3D: "Its ray tracing against the framebuffers, nothing new, the same idea behind the reflections in DX11 Crysis 2, and the water reflections of Crysis 3 on all platforms. Its a screen-space effect so not nearly as costly as actual full scene ray tracing against full geometry, and consequentlly it´s also much less robust and more artifact prone. Many people had noticed it already since the first gameplay demo. It´s very good to see the dev´s more in-deapth description of it though, but there is no groundbreaking news here. This is going to be very comon this gen, as epic has already confirmed that UE4 is also employing it in the infiltrator demo. "













